Difference between revisions of "Recovering Health"
m (Sunchaser moved page En US Recovering Health to Recovering Health without leaving a redirect) |
|||
| Line 1: | Line 1: | ||
=Recovering Health= | =Recovering Health= | ||
| − | + | In Medieval Europe there are three methods to recover health: | |
* From Medical Kits | * From Medical Kits | ||
| Line 43: | Line 43: | ||
=Recovering= | =Recovering= | ||
| − | When a character looses a fight, he will lose consciousness and needs to recover health. | + | When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1. |
| − | His energy level to 0 and his health level | + | |
| − | + | Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
| Line 58: | Line 51: | ||
!Constitution | !Constitution | ||
!Time | !Time | ||
| − | |||
|- | |- | ||
|1 | |1 | ||
| − | |24 | + | |24 |
| − | + | ||
|- | |- | ||
|2 | |2 | ||
|18,2 | |18,2 | ||
| − | |||
|- | |- | ||
|3 | |3 | ||
|15,5 | |15,5 | ||
| − | |||
|- | |- | ||
|4 | |4 | ||
|13,8 | |13,8 | ||
| − | |||
|- | |- | ||
|5 | |5 | ||
|12,6 | |12,6 | ||
| − | |||
|- | |- | ||
|6 | |6 | ||
|11,7 | |11,7 | ||
| − | |||
|- | |- | ||
|7 | |7 | ||
| − | |11 | + | |11 |
| − | + | ||
|- | |- | ||
|8 | |8 | ||
|10,4 | |10,4 | ||
| − | |||
|- | |- | ||
|9 | |9 | ||
| − | |10 | + | |10 |
| − | + | ||
|- | |- | ||
|10 | |10 | ||
|9,6 | |9,6 | ||
| − | |||
|- | |- | ||
|11 | |11 | ||
|9,2 | |9,2 | ||
| − | |||
|- | |- | ||
|12 | |12 | ||
|8,9 | |8,9 | ||
| − | |||
|- | |- | ||
|13 | |13 | ||
|8,6 | |8,6 | ||
| − | |||
|- | |- | ||
|14 | |14 | ||
|8,4 | |8,4 | ||
| − | |||
|- | |- | ||
|15 | |15 | ||
|8,1 | |8,1 | ||
| − | |||
|- | |- | ||
|16 | |16 | ||
|7,9 | |7,9 | ||
| − | |||
|- | |- | ||
|17 | |17 | ||
|7,7 | |7,7 | ||
| − | |||
|- | |- | ||
|18 | |18 | ||
|7,6 | |7,6 | ||
| − | |||
|- | |- | ||
|19 | |19 | ||
|7,4 | |7,4 | ||
| − | |||
|- | |- | ||
|20 | |20 | ||
|7,2 | |7,2 | ||
| − | |||
| − | |||
|} | |} | ||
| + | |||
| + | |||
| + | The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). | ||
| + | |||
| + | It is not possible to lose an attribute point if its value is 1. | ||
| + | |||
| + | The different type of damages are: | ||
| + | |||
| + | * Muscle damage = -1 Strength | ||
| + | * Tendon damage = -1 Dexterity | ||
| + | * Blow to the head = -1 Intelligence | ||
| + | * Internal damage = -1 Constitution | ||
| + | * Scarring = -1 Charisma | ||
Revision as of 16:03, 29 November 2013
Contents |
Recovering Health
In Medieval Europe there are three methods to recover health:
- From Medical Kits
- From Healing pills
- From Recovering
Medical Kits
Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).
| Level | Benefit (restored HPs) |
|---|---|
| None | 5% |
| Follower | 15% |
| Believer | 34% |
| Churchgoer | 55% |
| Devotee | 77% |
| Preacher | 100% |
Healing Pills
Healing Pills are crafted by the Herbalist. See the Herbalist shop for further details.
Recovering
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.
Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.
| Constitution | Time |
|---|---|
| 1 | 24 |
| 2 | 18,2 |
| 3 | 15,5 |
| 4 | 13,8 |
| 5 | 12,6 |
| 6 | 11,7 |
| 7 | 11 |
| 8 | 10,4 |
| 9 | 10 |
| 10 | 9,6 |
| 11 | 9,2 |
| 12 | 8,9 |
| 13 | 8,6 |
| 14 | 8,4 |
| 15 | 8,1 |
| 16 | 7,9 |
| 17 | 7,7 |
| 18 | 7,6 |
| 19 | 7,4 |
| 20 | 7,2 |
The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).
It is not possible to lose an attribute point if its value is 1.
The different type of damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma