Difference between revisions of "Raiding Region"
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− | Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see [[Diplomacy#Cost_logic|Effects on War Costs]]. | + | Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see [[Diplomacy#Cost_logic|Diplomacy:Effects on War Costs]]. |
=Timetable= | =Timetable= |
Revision as of 11:24, 28 November 2013
Contents |
Raiding a region
Raiding a region could pursue two objectives:
- Stealing goods and money
- Ruining region economy
A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region.
Costs
Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see Diplomacy:Effects on War Costs.
Timetable
- Declaration of Raid - t0
- Creation of battlefield, Event is known to the target Regent - t0 + 16h
- Battle starts - t0 + 28h
- Battlefield is destroyed - t0 + 46h
Aftermath
Looting
Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too. Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.
All the:
- Player owned structures (shops, houses, terrain etc)
- Government structures (castle, royal palace, etc)
- Religious structures
- Other structures (market)
will be raided.
Example
If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted
Note: If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)
Raid loot will be deposited into the Battlefield storage and will be accessible only to the alive soldiers that belongs to the attacking Kingdom. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).
Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government.
Destroying structures
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.