Difference between revisions of "Clothes"
(→Duration) |
(→Working: Maluses and Bonuses) |
||
Line 13: | Line 13: | ||
Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing: | Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing: | ||
− | + | See [[Workshops#Clothes_Bonus|Craft Clothes Bonus]] for further details.] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Accessing structures== | ==Accessing structures== |
Revision as of 17:05, 20 January 2013
Contents |
The Clothes
Clothes in Medieval Europe are important because without them, a player can lose Charisma points or being unable to access some functions.
Coloring Clothes
Some clothes can be colored with a Dye Bowl. To color clothes, right click on them, choose 'Dye' option and choose the color.
Charisma Malus
A character that doesn't wear clothes will get some penalties in Charisma attribute. See Carisma Modifiers for details.
Working: Maluses and Bonuses
Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing:
See Craft Clothes Bonus for further details.]
Accessing structures
A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed).
Duration
Clothes wears off every day:
- Rags wear off 2%/day
- Armors wear off 0.5%/day
- Normal clothes wear off 1%/day
In addition, shoes/boots wear off while traveling without a travel bonus by a factor of
traveltime in minutes / 100
Example: if the traveltime is one hour = 60 minutes, shoes wear off by 0.6%.
Clothes List
Clothes and items produced in the tailor shop.
Item | Weight (Kg) | Min produced items | Max produced items | Sex | Each slot completes | Shop | Crafting time (hours) | Needed items |
---|---|---|---|---|---|---|---|---|
Boots | 0,8 | 1 | 1 | * | 100% | Tailor | 6 | 4 leather_piece |
Fishing Net | 5 | 1 | 1 | * | 100% | Tailor | 5 | 35 linen_yarn |
Female Hat | 0,1 | 1 | 1 | Female | 100% | Tailor | 4 | 10 cotton_yarn |
Male Hat | 0,1 | 1 | 1 | Male | 100% | Tailor | 4 | 10 cotton_yarn |
Hood | 0,1 | 1 | 1 | * | 100% | Tailor | 4 | 10 wool_yarn |
Hose | 0,2 | 1 | 1 | Male | 100% | Tailor | 4 | 10 linen_yarn |
Hose (Striped) | 0,15 | 1 | 1 | Male | 100% | Tailor | 4 | 12 cotton_yarn |
Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 6 leather_piece |
Strong Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 3 iron_piece, 6 leather_piece |
Mantis | 1 | 1 | 1 | * | 100% | Tailor | 5 | 1 wood_piece, 1 leather_piece |
Mitra | 1 | 1 | 1 | * | 100% | Tailor | 4 | 3 cotton_yarn, 50 silk_yarn |
Noble Robe | 0,18 | 1 | 1 | Female | 100% | Tailor | 4 | 6 cotton_yarn, 10 silk_yarn |
Common Robe | 0,2 | 1 | 1 | * | 100% | Tailor | 4 | 10 wool_yarn, 6 cotton_yarn |
Male Shirt | 0,1 | 1 | 1 | Male | 100% | Tailor | 5 | 10 linen_yarn |
Male Sylk Shirt | 0,08 | 1 | 1 | Male | 100% | Tailor | 6 | 20 silk_yarn |
Female Shoes | 0,35 | 1 | 1 | Female | 100% | Tailor | 4 | 3 leather_piece |
Male Shoes | 0,4 | 1 | 1 | Male | 100% | Tailor | 4 | 3 leather_piece |
Bishop Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 sylk yarn, 9 wool_yarn, 12 cotton_yarn |
Cardinal Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 sylk yarn, 9 wool_yarn, 12 cotton_yarn |
Pope Tunic | 4 | 1 | 1 | * | 100% | Tailor | 9 | 20 sylk yarn, 10 wool_yarn, 15 cotton_yarn |
Priest Tunic | 3 | 1 | 1 | * | 100% | Tailor | 6 | 20 sylk yarn, 10 cotton_yarn, 12 linen yarn |
Veil | 0,06 | 1 | 1 | Female | 100% | Tailor | 4 | 20 silk_yarn, 6 linen_yarn |
Shirt (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 2 linen yarns |
Trousers (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 3 linen yarns |
Robe (Rags) | 0,02 | 1 | 1 | Female | 100% | Tailor | 3 | 5 linen yarns |