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Difference between revisions of "Recovering Health"
From Medieval Europe
(→Medical Kits) |
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!Benefit (restored HPs) | !Benefit (restored HPs) | ||
|- | |- | ||
| − | | | + | |None |
| − | |5 | + | |5% |
|- | |- | ||
| − | | | + | |Follower |
| − | |15 | + | |15% |
|- | |- | ||
| − | | | + | |Believer |
| − | |34 | + | |34% |
|- | |- | ||
| − | | | + | |Churchgoer |
| − | |55 | + | |55% |
|- | |- | ||
| − | | | + | |Devotee |
| − | |77 | + | |77% |
|- | |- | ||
| − | | | + | |Preacher |
| − | |100 | + | |100% |
|- | |- | ||
|} | |} | ||
Revision as of 14:49, 7 January 2013
Contents |
Recovering Health
There are three methods to recover health:
- From Medical Kits
- From Healing pills
- From Recovering
Medical Kits
Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).
| Level | Benefit (restored HPs) |
|---|---|
| None | 5% |
| Follower | 15% |
| Believer | 34% |
| Churchgoer | 55% |
| Devotee | 77% |
| Preacher | 100% |
Healing Pills
Healing Pills are crafted by the Herbalist. See the Herbalist shop for further details.
Recovering
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health level is set to 1.
The character will be stun for some time:
time = 24 hours / char_constitution ^ 0.4
Health and energy will regenerates at the following rate:
Percentage for each hour = (char_constitution ^ 1,42) / 5
| Constitution | Time | Health for each hour |
|---|---|---|
| 1 | 24,0 | 0,20 |
| 2 | 18,2 | 0,54 |
| 3 | 15,5 | 0,95 |
| 4 | 13,8 | 1,43 |
| 5 | 12,6 | 1,97 |
| 6 | 11,7 | 2,55 |
| 7 | 11,0 | 3,17 |
| 8 | 10,4 | 3,83 |
| 9 | 10,0 | 4,53 |
| 10 | 9,6 | 5,26 |
| 11 | 9,2 | 6,02 |
| 12 | 8,9 | 6,82 |
| 13 | 8,6 | 7,64 |
| 14 | 8,4 | 8,48 |
| 15 | 8,1 | 9,36 |
| 16 | 7,9 | 10,25 |
| 17 | 7,7 | 11,18 |
| 18 | 7,6 | 12,12 |
| 19 | 7,4 | 13,09 |
| 20 | 7,2 | 14,08 |