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Difference between revisions of "Basic Resources"
From Medieval Europe
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|4% per hour | |4% per hour | ||
|10% per hour | |10% per hour | ||
| + | |- | ||
| + | |Traveling | ||
| + | |See [[En_US_Traveling|Traveling]] | ||
| + | |See [[En_US_Traveling|Traveling]] | ||
| + | |10% | ||
| + | |20% | ||
|- | |- | ||
|} | |} | ||
Revision as of 13:13, 5 January 2012
Contents |
Basic Resources Production Table
Table for resources gathered with the actions: dig, search, chop wood:
| Item | Needed tool | Time (hours) | Delta glut | Delta energy | Range min | Range max | Strength multiplier | Intelligence multiplier | Dexterity multiplier | Const multiplier | Range min | Range max | Avg production (stats=10) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Iron | Pickaxe | 3 | 12% | 24% | 0,55 | 0,7 | 1 | 0 | 0 | 1 | 11 | 14 | 13 |
| Gold | Pickaxe | 3 | 12% | 24% | 0,015 | 0,04 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| Stone | Pickaxe | 3 | 12% | 24% | 0,5 | 0,65 | 1 | 0 | 0 | 1 | 10 | 13 | 12 |
| Coal | Pickaxe | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 0 | 1 | 7 | 10 | 9 |
| Sand | Shovel | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 1 | 0 | 7 | 10 | 9 |
| Salt | Pickaxe | 3 | 12% | 24% | 0,3 | 0,5 | 1 | 0 | 0 | 1 | 6 | 10 | 8 |
| Clay | Pickaxe | 3 | 12% | 24% | 0,45 | 0,6 | 1 | 0 | 0 | 1 | 9 | 12 | 11 |
| Fish | Fish net | 3 | 12% | 24% | 0,09 | 0,15 | 0 | 1 | 1 | 0 | 2 | 3 | 3 |
| Wood | Handaxe | 3 | 10% | 20% | 0,5 | 0,65 | 1 | 0 | 1 | 0 | 10 | 13 | 12 |
| Medicinal mushrooms | None | 3 | 10% | 14% | 0,25 | 0,4 | 0 | 1 | 0 | 0 | 3 | 4 | 4 |
| Mandragora | None | 3 | 10% | 14% | 0,025 | 0,04 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Explanation
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Const 10 that wants to dig Iron.
Min items: ((strength + consts) * Range min / Balancing factor ) Max items: ((strength + consts) * Range max / Balancing factor ) Items = random( min, max)
Min Items: 11, Max Items: 14, Items: random (11,14)
Other actions Table
| Action | Item | Time (Hours) | Delta glut | Delta Energy |
|---|---|---|---|---|
| Slaughtering/salvaging bee hive | See Farms | See Farms | 12% | 24% |
| Feeding animals | See Farms | See Farms | 10% | 20% |
| Gathering | See Farms | See Farms | 12% | 24% |
| Seeding/Harvesting | See Fields | See Fields | 10% | 20% |
| Crafting | See Workshops | See Workshops | 10% | 20% |
| Study | - | 4% per hour | 10% per hour | |
| Construct structure | - | 4% per hour | 10% per hour | |
| Traveling | See Traveling | See Traveling | 10% | 20% |
Tools consumption
Tools wear off in relation to character dexterity:
| Dexterity | Consumption (rand roll) |
|---|---|
| < 10 | from 2 to 4 |
| 10-14 | from 1 to 3 |
| > 14 | from 1 to 2 |