Difference between revisions of "Recovering Health"
Line 3: | Line 3: | ||
In Medieval Europe there are three methods to recover health: | In Medieval Europe there are three methods to recover health: | ||
− | * From Medical | + | * From [[Medical Kit]]s |
− | * From Healing | + | * From [[Healing Pill]]s |
* From Recovering | * From Recovering | ||
Line 39: | Line 39: | ||
=Healing Pills= | =Healing Pills= | ||
− | Healing Pills are crafted by the Herbalist. See the [[ | + | Healing Pills are crafted by the Herbalist. See the [[Herbalist]] for further details. |
=Recovering= | =Recovering= | ||
Line 125: | Line 125: | ||
* Internal damage = -1 Constitution | * Internal damage = -1 Constitution | ||
* Scarring = -1 Charisma | * Scarring = -1 Charisma | ||
+ | |||
+ | [[Category:General Information]] |
Revision as of 12:03, 26 October 2014
Contents |
Recovering Health
In Medieval Europe there are three methods to recover health:
- From Medical Kits
- From Healing Pills
- From Recovering
Medical Kits
Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).
Level | Benefit (restored HPs) |
---|---|
None | 5% |
Follower | 15% |
Believer | 34% |
Churchgoer | 55% |
Devotee | 77% |
Preacher | 100% |
Healing Pills
Healing Pills are crafted by the Herbalist. See the Herbalist for further details.
Recovering
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.
Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.
Constitution | Time |
---|---|
1 | 24 |
2 | 18,2 |
3 | 15,5 |
4 | 13,8 |
5 | 12,6 |
6 | 11,7 |
7 | 11 |
8 | 10,4 |
9 | 10 |
10 | 9,6 |
11 | 9,2 |
12 | 8,9 |
13 | 8,6 |
14 | 8,4 |
15 | 8,1 |
16 | 7,9 |
17 | 7,7 |
18 | 7,6 |
19 | 7,4 |
20 | 7,2 |
The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).
It is not possible to lose an attribute point if its value is 1.
The different type of damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma