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=Fields=
 
=Fields=
  
In a conquered region, it is possible to buy a field from the [[Castle]] or from the [[Village]]. A character may own a maximum of '''two''' fields.
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In a conquered region, it is possible to buy a field from the [[Castle]] or from the Village. A character may own a maximum of '''two''' fields.
  
 
==Fields availability==
 
==Fields availability==

Revision as of 09:07, 28 August 2014

Contents

Fields

In a conquered region, it is possible to buy a field from the Castle or from the Village. A character may own a maximum of two fields.

Fields availability

Fields availability depends on region type:

Flatlands Hilly Mountainous
35 25 15

Costs

Terrain cost depends on:

  • Max available terrains
  • Free terrains
  • Carisma

Fertile Land

By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.

Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.

Sowing

Once you have purchased your land, you can seed your field. Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.

Conditions

  1. Character has a Hoe equipped
  2. Character has enough glut and energy

Expected lasting time

2 hours.

Time modifiers

  1. Character strength
  2. Bought bonuses: Worker
  3. Worn clothes

Queue applies?

No.

Required resources

  1. 14% Glut, 16% Energy
  2. 1 Fertilizer (drop it in the field storage)
  3. 1 Seed
  4. 1 Hoe

Action Effects

  1. Crops are planted and starts to grow.


Harvesting

Once the crops are grown you can harvest your terrain.

Conditions

  1. Crops are grown
  2. Character has enough glut and energy

Expected lasting time

2 hours.

Time modifiers

  1. Character strength
  2. Bought bonuses: Worker
  3. Worn clothes

Queue applies?

No.

Required resources

  1. 10% Glut, 20% Energy

Action Effects

  1. Crops are deposited in the terrain storage
  2. Two seeds are deposited in the terrain storage

Seeds Types

Seed Produced Items (Max)
Wheat Seed 6 Wheat bags, 9 Hay bales, 2 Wheat seeds
Medical Herbs Seed 10 Medical Herbs, 2 Medical Herb seeds
Cotton Seed 8 Cotton yarns, 2 Cotton seeds
Mulberry Seed 5 Mulberry leaves, 15 Mulberries, 2 Mulberry seed
Linen Seed 9 linen yarns, 2 linen seeds
Flower Seed 10 flowers, 2 flower seeds
Hop Seed 10 Hops
Grape Seed 10 Grapes

Climate and Terrain type

There are no limitations on cultivations type, in each region everything can be cultivated. Production however can be affected in a positive or negative way depending on the region climate and terrain type:

Wheat

Land Type Cold Mild Warm/Hot
Flat .33x 1x .67x
Hilly .25x .75x .5x
Mountainous .16x .5x .34x

Cotton

Land Type Cold Mild Warm/Hot
Flat .33x .67x 1x
Hilly .25x .5x .75x
Mountainous .16x .34x .5x

Linen

Land Type Cold Mild Warm/Hot
Flat .33x 1x .67x
Hilly .25x .75x .5x
Mountainous .16x .5x .34x

Medical Herb

Land Type Cold Mild Warm/Hot
Flat 0.33x 1x 0.67x
Hilly 0.5x 0.75x 0.5x
Mountainous 0.5x 0.5x 0.34x

Mulberry

Land Type Cold Mild Warm/Hot
Flat .16x .5x .34x
Hilly .25x .75x .5x
Mountainous .33x 1x .67x

Flowers

Land Type Cold Mild Warm/Hot
Flat 0.67x 1x 0.5x
Hilly 0.5x 1x 0.34x
Mountainous 0.33x 0.75x 0.16x

Hops

Land Type Cold Mild Warm/Hot
Flat 1x 0.5x 0.33x
Hilly 1x 0.5x 0.33x
Mountainous 1x 0.33x 0.16x

Grapes

Land Type Cold Mild Warm/Hot
Flat 0.5x 0.75x 0.5x
Hilly 0.5x 1x 0.75x
Mountainous 0.33x 0.5x 1x


Increasing Field level

You can work on your Field to increase its level.

Conditions

  1. Required items are in the field storage
  2. Character has enough glut and energy

Expected lasting time

80 hours.

Time modifiers

  1. Character strength
  2. Bought bonuses: Worker

Queue applies?

No.

Required resources

  1. 6% Glut, 6% Energy per working hour
  2. 30 Iron pieces
  3. 80 Wood pieces
  4. a Work Hammer

Action Effects

  1. Fields level is increased to the next level.

Level 2 Field

A level 2 Field enables the Grant functionality. The owner will then be able to assign the following profiles:

Personal tools