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== To Send Items ==
 
== To Send Items ==
 
You can send items or money to other Players/Characters via a courier. For more details see [[en_US_Sending_Items|Sending Items]]
 
You can send items or money to other Players/Characters via a courier. For more details see [[en_US_Sending_Items|Sending Items]]
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= Role =
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To be completed
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= My Events =
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To be completed
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= My Referrals =
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To be completed
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= Acquired bonuses =
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To be completed
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= Groups =
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To be completed

Revision as of 18:45, 29 November 2011

Contents

Character Creation

See Create Your Character

Main Character attributes

Energy, Health and Satiety are the main attributes for the mechanics of the game, and are represented by three bars located on the top. Hovering on symbol or bar will tell you the percentage of level.

Energy

It represents the amount of energy the Character has left and also denotes the freedom of movement and action that the Character has. Each action consumes energy in ME. If you do not have the 'energy demand from' action, then that same action cannot be performed. The 'energy' can be recovered by:

  • Paying money to either sleep in the Tavern or in the Character's private house (See Resting)
  • Voting on certain toplists
  • Eating some kind of food

Glut (or Satiety)

Glut measures how full the Character stomach is.

Satiety and work

Each action consumes energy in ME. If you do not have the 'energy demand from' action, then that same action cannot be performed. and it decreases for each and every action taken, depending on the difficulty of the task being taken. The 'glut' can be recovered by eating food.

Also 10 satiety points are lost each day. If the satiety bar of the player is 0, 10 health points will be deducted each day. If the player's health goes down to 0, the Character is removed from the game.

Satiety and resting

Satiety measures how full the Character is and also influences the Rest Factor (RF). If the Character is not satiated, the RF will be lower than normal. If the bar is at 0, the Resting Factor will also be 0: this will prevent the Character from recovering the lost energy.

Health

Indicates how healthy the Character is. If the bar is 0, the Character is dead. Health can be recuperated using the Healing Ointment or by eating certain type of food.

Inventory

The Inventory page displays items owned and worn by the Character, you can also equip yourself and use or send items.

To Wear items

To use a clothing item, simply click on it. You'll see a tooltip with the command 'wear'. The object is worn according to a predetermined algorithm. On the screen 'inventory', you can see on the top right corner the attack and defense values (which are influenced by the equipment).

To Remove items

To remove worn items, simply click on the human body slot where the item is worn.

To Use Objects

To use an item, simply click on it. You will see a tooltip with the command 'Use' or a specific command.

To Send Items

You can send items or money to other Players/Characters via a courier. For more details see Sending Items

Role

To be completed

My Events

To be completed

My Referrals

To be completed

Acquired bonuses

To be completed

Groups

To be completed

Personal tools