Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support
Difference between revisions of "Basic Resources"
From Medieval Europe
(→Basic Resources Production Table) |
|||
Line 1: | Line 1: | ||
== Basic Resources Production Table == | == Basic Resources Production Table == | ||
− | Table for resources gathered with the actions: dig, search, chop wood | + | Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc. |
+ | |||
+ | |||
+ | <div class='evidencebox'> | ||
+ | Resources are limited so if the structured does not have anymore resource available, it may impossible to extract them, or few resources than expected may be found. | ||
+ | </div> | ||
+ | |||
+ | |||
+ | ''Table for resources gathered with the actions: dig, search, chop wood'' | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' |
Revision as of 08:52, 11 June 2012
Contents |
Basic Resources Production Table
Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc.
Resources are limited so if the structured does not have anymore resource available, it may impossible to extract them, or few resources than expected may be found.
Table for resources gathered with the actions: dig, search, chop wood
Item | Needed tool | Time (hours) | Delta glut | Delta energy | Range min | Range max | Strength multiplier | Intelligence multiplier | Dexterity multiplier | Const multiplier | Range min | Range max | Avg production (stats=10) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron | Pickaxe | 3 | 12% | 24% | 0,55 | 0,7 | 1 | 0 | 0 | 1 | 11 | 14 | 13 |
Gold | Pickaxe | 3 | 12% | 24% | 0,015 | 0,04 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
Stone | Pickaxe | 3 | 12% | 24% | 0,5 | 0,65 | 1 | 0 | 0 | 1 | 10 | 13 | 12 |
Coal | Pickaxe | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 0 | 1 | 7 | 10 | 9 |
Sand | Shovel | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 1 | 0 | 7 | 10 | 9 |
Salt | Pickaxe | 3 | 12% | 24% | 0,3 | 0,5 | 1 | 0 | 0 | 1 | 6 | 10 | 8 |
Clay | Shovel | 3 | 12% | 24% | 0,45 | 0,6 | 1 | 0 | 0 | 1 | 9 | 12 | 11 |
Fish | Fish net | 3 | 12% | 24% | 0,09 | 0,15 | 0 | 1 | 1 | 0 | 2 | 3 | 3 |
Wood | Handaxe | 3 | 10% | 20% | 0,5 | 0,65 | 1 | 0 | 1 | 0 | 10 | 13 | 12 |
Medicinal mushrooms | None | 3 | 10% | 14% | 0,25 | 0,4 | 0 | 1 | 0 | 0 | 3 | 4 | 4 |
Mandragora | None | 3 | 10% | 14% | 0,025 | 0,04 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Explanation
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Const 10 that wants to dig Iron.
Min items: ((strength + consts) * Range min / Balancing factor ) Max items: ((strength + consts) * Range max / Balancing factor ) Items = random( min, max)
Min Items: 11, Max Items: 14, Items: random (11,14)
Other actions Table
Action | Item | Time (Hours) | Delta glut | Delta Energy |
---|---|---|---|---|
Slaughtering/salvaging bee hive | See Farms | See Farms | 12% | 24% |
Feeding animals | See Farms | See Farms | 10% | 20% |
Gathering | See Farms | See Farms | 12% | 24% |
Seeding/Harvesting | See Fields | See Fields | 10% | 20% |
Crafting | See Workshops | See Workshops | 10% | 20% |
Study | - | 4% per hour | 10% per hour | |
Construct structure | - | 4% per hour | 10% per hour | |
Land Traveling | See Traveling | See Traveling | 2% per 30 minutes | 4% per 30 minutes |
Sea Traveling | See Traveling | See Traveling | 0% | 0% |
Tools consumption
Tools wear off in relation to character dexterity:
Dexterity | Consumption (rand roll) |
---|---|
< 10 | from 2 to 4 |
10-14 | from 1 to 3 |
> 14 | from 1 to 2 |