Difference between revisions of "Recovering Health"
(→Purchasing Elixir of Health) |
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=Recovering Health= | =Recovering Health= | ||
− | + | A player may recover health by: | |
− | * Using [[Herb | + | * Using [[Herb And Honey Brew]]; |
− | * By | + | * By recovering; |
− | * | + | * By being Healed by a Religious Clergy Member; |
− | * | + | * By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]. |
=Using Herb and Honey Brew= | =Using Herb and Honey Brew= | ||
− | [[Herb | + | [[Herb And Honey Brew]] is an item crafted by the [[Herbalist]]. |
=Recovering= | =Recovering= | ||
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. | When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. | ||
− | The Character Energy Level will be set to '''0''' and the Hit Points will be set to ''' | + | The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''. |
+ | |||
+ | The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''. | ||
+ | |||
+ | If the players was dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''. | ||
+ | |||
+ | The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]]. | ||
− | |||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' |
Revision as of 12:50, 11 August 2016
Contents |
Recovering Health
A player may recover health by:
- Using Herb And Honey Brew;
- By recovering;
- By being Healed by a Religious Clergy Member;
- By buying and using a Elixir of Health.
Using Herb and Honey Brew
Herb And Honey Brew is an item crafted by the Herbalist.
Recovering
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).
The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).
If the players was dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).
The Recovery time may be shortened if the player receives Healing.
Character Constitution | Needed Time (hours) |
---|---|
1 | 24 |
2 | 18,2 |
3 | 15,5 |
4 | 13,8 |
5 | 12,6 |
6 | 11,7 |
7 | 11 |
8 | 10,4 |
9 | 10 |
10 | 9,6 |
11 | 9,2 |
12 | 8,9 |
13 | 8,6 |
14 | 8,4 |
15 | 8,1 |
16 | 7,9 |
17 | 7,7 |
18 | 7,6 |
19 | 7,4 |
20 | 7,2 |
Losing an attribute
A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
Possible damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma
Bleeding Wound
At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
Being Healed by a Religious Clergy Member
It is possible for a character to ask a Clergy member to have heal restored.
Purchasing Elixir of Health
Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health.