Difference between revisions of "Diplomacy"
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All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”. | All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”. | ||
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* Allied of Kingdoms C that are not allied with Kingdom A; | * Allied of Kingdoms C that are not allied with Kingdom A; | ||
* Mercenaries. | * Mercenaries. | ||
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+ | Player categorization its evaluated in this order: | ||
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===Number of attackers=== | ===Number of attackers=== | ||
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===Number of defenders=== | ===Number of defenders=== | ||
− | There are no restrictions on | + | There are no restrictions on the defenders number. |
===Mercenaries=== | ===Mercenaries=== |
Revision as of 18:07, 22 December 2014
Contents |
Diplomacy
All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”.
Changing diplomacy relations
A Regent may be able to manage diplomatic relations towards a Kingdom through the correspondent Royal Palace function.
There are four types of diplomacy relations:
- Hostile: This relation is the worse that two Kingdoms can have. Access to both Kingdom’s territories are denied, commerce relations are stopped, war can be declared.
- Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed.
- Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war.
- Allied: This relation is a strong one. Being allied means following and support the ally in case of war.
Conditions
Conditions to change a diplomacy relation:
- A piece of paper and a wax seal are needed
- The target Kingdom must have a Regent
- The relation must not have been changed in the last 15 days.
Being two-ways, relationship changes do not need to be accepted.
Effects of a diplomatic change status
Changes on War System
Applies to: Conquer Owned Regions, Raids Does not apply to: Revolts, Conquer Independent Regions.
Effects on Declaring War
Only if Diplomatic Relation Kingdom A => Kingdom B is Hostile, Kingdom A can declare war on Kingdom B, but not before 72 hours the Diplomatic Relation has been changed.
Cost logic
Conquers of Owned territories and Raids costs are directly proportional to the army dimension. The king will be able to specify the maximum number of attackers that can participate to the battle.
Cost = f ( max attackers )
It is not possible to specify less than 20 attackers.
Who can join attackers?
If Kingdom A declares war to Kingdom C and Kingdom B is allied to Kingdom A the following conditions must be satisfied in order to join attackers:
- Soldiers of kingdom A that are citizen since at least since one month;
- Soldiers of kingdom B that are citizen since at least since one month;
- Kingdom B must have hostile or neutral relation towards Kingdom C;
- Soldiers of a Mercenary Group that have been members at least since one month.
Who can join defenders?
- Citizens of Kingdom C;
- Allied of Kingdoms C that are not allied with Kingdom A;
- Mercenaries.
Player categorization its evaluated in this order:
Number of attackers
The number of attackers participating to a battle will be limited by the Max Attackers Number that the King specified when declaring war. Attackers may be:
- Citizens of attacking Kingdom or allies (max 90% of Max Attackers Number)
- Mercenaries (for at least 30 days) (max 10% of Max Attackers Number)
Example: Kingdom A decides to attack with an army of 70 soldiers and pays the related logistic costs:
- at max 63 citizens of attacking kingdom and allies may join
- at max 7 mercenaries may join
Number of defenders
There are no restrictions on the defenders number.
Mercenaries
A new type of group Mercenaries will be created. Only a member of a group type Mercenary is considered a Mercenary and may join a battle. A member of a mercenary group will be able to fight after 30 days joining the group.
Citizenship has priority on mercenary categorization. If a character is a citizen of the Attacking Kingdom or a citizen of an Ally it will NOT count as a mercenary.
Other Effects
Taxes
The Vassal can set the Service and Goods Tax for each diplomacy relationship. The correspondent tax to the Diplomacy Relationshio between your Kingdoms will be applied.
Access to Kingdoms
If a Kingdom has a Hostile relationship with yours, you won't be able to access its lands. If you are already inside while the relationship changes you will be able to move within the Kingdom lands.
Access to Markets
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Market.
Resources Extraction
If a Kingdom has a Hostile or Neutral relationship with yours, you won't be able to extract its resources.
Studying/Training
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Academy or the Training Grounds.
Resting c/o Tavern
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Tavern.