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{{TOCr}}
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=The Royal Palace=
{{Card
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Placed in the Kingdom capital city, the Royal palace host the Regent. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.
|Name=Royal Palace
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|Image=[[File:Royalpalace.jpg|center]]
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[[File:royalpalace.PNG]]
|Owner=[[Regent]]
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|Storage= 100.000 kg
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=Related Bonuses=
|RestFactor = 60
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}}
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If a Royal Palace exists it gives:
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  60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom.
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Money will be deposited into Royal Palace Treasure.
  
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.
 
 
=Public links=
 
=Public links=
  
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==The Throne Room==
 
==The Throne Room==
  
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:
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By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:
  
 
# Be at least 90 days old
 
# Be at least 90 days old
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     [Kingdom_owned_regions] * 250 + 1500
 
     [Kingdom_owned_regions] * 250 + 1500
 
==Declare revolt==
 
By selecting this function, you can declare [[Revolting|Revolution]]
 
  
 
=Reserved Links=
 
=Reserved Links=
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==Inventory==
 
==Inventory==
 
You can see what's stored in the Royal Palace and take stored items.
 
You can see what's stored in the Royal Palace and take stored items.
* Storage capacity — 10,000 kg (10 tons)
 
  
==War==
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==Royal Registry==
  
===Declaring war===
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From the Royal Registry you can:
  
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).
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# Declare Hostile Actions
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# View and Modify Diplomacy Relations
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# Declare Kingdom Laws
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# List Appointed Vassals
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# Appoint Vassals
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# Assign Noble and Royal Titles
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# Configure Tax Distribution Rule
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# Publish Announcements
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# Manage Kingdom Projects
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# View Accountancy Reports
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# Rest
  
[[File:Declaring-war-1.png|400px]]
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==1. Declare Hostile Actions==
  
Conditions to launch a war are:
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The Regent can declare an hostile action against another kingdom or independent region.
  
# Kingdom A must-have required funds in Royal Palace;
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Possible hostile actions are:
# Kingdom A and its allies are not currently engaged in any war;
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# Kingdom A and its allies have not been in a war in the last 48 hours;
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# Kingdom A should be HOSTILE to D for at least 48 hours;
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# Kingdom D and its allies are not currently engaged in any war.
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'''Notes'''
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* [[En_US_Conquering_Independent_Region|Conquer an independent region]]
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* [[En_US_Conquering_Region|Conquering a region]]
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* [[En_US_Raiding_Region|Raiding a region]]
  
* Declaring war is a unilateral act and does not need to be confirmed;
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==2. Set Diplomacy Relations==
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;
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* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.
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<u>Example</u>
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Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.
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* A,B,C,D,E,F are involved in the war;
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* Diplomacy for A,B,C,D,E,F is locked until war finishes;
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* A,B,C,D,E,F may not modify diplomacy relations until war finishes;
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* A,B,C,D,E,F may launch attacks after 48h from war declaration.
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<u>Example</u>
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During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.
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===Costs of a war===
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The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).
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<u>Example</u>
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Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.
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Costs of war for Kingdom A will be:
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1st day: 3.000 sc
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2nd day = 0.4*100 = 40 sc
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3rd day = 80 sc
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4th day = 120 sc
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===Launching Attacks===
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When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.
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A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.
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For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.
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=== Joining a Battlefield ===
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A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:
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# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;
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# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days
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The same logic applies for defense.
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===Ending a war===
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''Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields.''
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A War may end for the following reasons:
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# The Kingdom that launched the war may end it by using the option in Royal Palace;
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# There is not sufficient money in the royal palace when the system will check and apply war costs daily;
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# 21 days passed from the beginning of the war.
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  Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.
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All the pending battles will be terminated.  Pending battles are those that have been declared, but no battlefield has opened up yet.
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Any kingdoms involved as the attackers in a war will not be able to declare a new one '''for 48 hours'''.  This does not apply to the defenders.
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== War Schedule ==
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[[File:War-schedule.png]]
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Note: Only the red portion of the graph matters.  The Green part is a space filler. 
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== Extended Rules ==
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*Kingdoms involved in a circle war (The same group of Kingdoms attacking/defending against each other over and over) is not allowed. Such wars will be ended by the administration.  All Kingdoms involved in such will be fined 10,000 silver.  Repeated offenses will have the regents banned. 
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*Defining a circle war: Kingdom A,B,C attacks Kingdom D,E,F.  The war ends, Kingdoms D,E,F turns around and attacks Kingdoms A,B,C.  Revenge, the war ends.  Kingdoms A,B,C declares war on D,E,F, and now we are in a circle.  It doesn't matter who among the alliance declares as the circle becomes complete rather quickly.
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*Kingdoms doing land exchanges should make a post on the forum (You may already have declared war) before the first attack for the region.  The post should be on the forums in RP - International »[English] Town Crier
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[https://rpforum.medieval-europe.eu/index.php?board=186.0]
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== Set Diplomacy Relations==
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===View and Modify Kingdom Diplomacy Relations===
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The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].
 
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].
  
===Give Access Permit===
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==3. Declare Kingdom Laws==
 
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A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].
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== Declare Kingdom Laws==
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From this tab, the Regent may declare, modify, and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.
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From this tab the Regent may declare, modify and cancel Kingdom Laws.
  
== List Appointed Vassals ==
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==4. List Appointed Vassals==
  
By using this function you will be able to display all Kingdom [[Vassal]]s and:
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By using this function you will be able to display all Kingdom Vassals and:
  
 
* Write to them
 
* Write to them
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* Revoke the role
 
* Revoke the role
  
=== Appoint Vassals===
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==5. Appoint Vassals==
  
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.
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[tbc]
  
== Assign Noble and Royal Titles==
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==5. Assign Noble and Royal Titles==
  
 
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:
 
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:
  
The Tittles which can only be assigned to one person :
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[TODO: add table]
* 1 [[Prince]]
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The Tittles which can be assigned to more than one person ((Based on Castles number)) :
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* 1 [[Duke]]
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* 1 [[Marquis]]
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* 1 [[Count]]
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* 1 [[Viscount]]
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* 2 [[Baron]]
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== Assign The Administrative Titles==
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==6. Configure Tax Distribution Rule==
  
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:
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By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.
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'''Example 1:'''
  
* 1 [[Chancellor]]
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House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.
* 1 [[Seneschal]]
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* 1 [[Constable]]
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* 1 [[Chamberlain]]
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* 1 [[Treasurer]]
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* 1 [[Chaplain]]
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* 3 [[Ambassador]]s
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== Configure Tax Distribution Rule==
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A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c.
  
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.
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'''Example 2:'''
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'''Example 1:'''
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House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.
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A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c.  
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'''Example 2:'''
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A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.
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A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.
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== Publish Announcements==
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==7. Publish Announcements==
  
 
From here the Regent can publish a Government announce or set the Kingdom Welcome message.
 
From here the Regent can publish a Government announce or set the Kingdom Welcome message.
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===Announcements===
 
===Announcements===
  
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.
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A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.
  
== Manage Kingdom Projects==
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==8. Manage Kingdom Projects==
  
 
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:
 
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:
  
* [[Academy]]
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* Academy
* [[Training Grounds]]
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* Training Grounds
* [[Castle]]
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* Castle
  
For more details, see [[Kingdom_(Community)_Projects]].
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For more details, see [[Kingdom_(Community)_Projects!Kingdom (Community) Projects]].
  
== View Accountancy Reports==
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==9 View Accountancy Reports==
  
The Regent can view some accountancy reports in the Royal Chancellery.
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The Regent can view some accountancy report in the Royal Chancellery.
  
 
===Kingdom Resources===
 
===Kingdom Resources===
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With this report, a Regent knows who owns properties in his Kingdom.
 
With this report, a Regent knows who owns properties in his Kingdom.
  
== Rest==
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==10. Rest==
 
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The Regent can rest in the Royal Palace. For further details, see [[Resting]].
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=Related Bonuses=
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If a Royal Palace exists it gives:
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  60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom.
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The money will be deposited into the Royal Palace Treasure.
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{{navBuildings}}
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The Regent can rest in the Royal Palace. For further details, see [[En US Resting|Resting]].
[[Category: Structures]]
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