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=The Religious Level 2 Structure= | =The Religious Level 2 Structure= | ||
The Level 2 structure is the 'child structure' of the Head Quarter. | The Level 2 structure is the 'child structure' of the Head Quarter. | ||
− | + | * Universal Pagan Community => High Temple (owner: High Priest) | |
− | + | * Ancient Teological Church => Cardinal Palace (owner: Cardinal) | |
− | + | * New Order Teological Church => Cardinal Palace (owner: Cardinal) | |
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− | [[File: | + | [[File:Wiki-rel-9.jpg]] |
==Public Functions== | ==Public Functions== | ||
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===Pray=== | ===Pray=== | ||
− | By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]] | + | By praying you can raise your [[en_US_Faithlevel|Faith Level]], [[en_US_Accumulated_Faith_Points|Accumulated Faith Points]] and the Church [[en_US_Faithpoints|Faith Points]]. For further details see [[en_US_Praying|Praying]]. |
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===Damage=== | ===Damage=== | ||
− | It is possible to damage a Religious structure | + | It is possible to damage a Religious structure. Functions won't work in a structure with a condition under 30%. |
− | ====Conditions==== | + | =====Conditions===== |
− | * | + | * Structure must be completed |
* If the character is atheist the structure should be built in the same kingdom of the character | * If the character is atheist the structure should be built in the same kingdom of the character | ||
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first. | * If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first. | ||
− | ====Expected lasting time==== | + | =====Expected lasting time===== |
* 4 hours | * 4 hours | ||
− | ====Time modifiers==== | + | =====Time modifiers===== |
* Strenght of player | * Strenght of player | ||
* Worker Package | * Worker Package | ||
− | ====Queue applies?==== | + | =====Queue applies?===== |
Yes. | Yes. | ||
− | ====Required resources==== | + | =====Required resources===== |
* 12% Glut, 24% Energy per working session | * 12% Glut, 24% Energy per working session | ||
* A Pickaxe must be hold | * A Pickaxe must be hold | ||
− | ====Action Effects==== | + | =====Action Effects===== |
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%). | * Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%). | ||
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===Repair=== | ===Repair=== | ||
− | + | Conditions | |
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− | + | Structure must be damaged | |
+ | Character must not be atheist | ||
+ | Expected lasting time | ||
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− | + | 2 hours for Level 4 structures | |
+ | 3 hours for Level 3 structures | ||
+ | 4 hours for Level 2 structures | ||
+ | Time modifiers | ||
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− | + | Strenght of player | |
+ | Bought bonuses (worker) | ||
+ | Queue applies? | ||
Yes. | Yes. | ||
+ | Required resources | ||
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− | + | 6 Glut, 12 Energy per hour | |
− | + | 1 wood, 1 iron in the building inventory | |
− | + | A hammer (new item) | |
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+ | Action Effects | ||
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− | + | Condition will be augmented by 2,5% for each session | |
− | + | If player is of a different religion, his faith level diminishes by 10 for each session | |
− | + | If player is of a different religion, his AFPs are diminished by 15 for each damage session | |
− | + | If player is of the same religion, his faith level is increased by 2 for each session | |
− | + | If player is of the same religion, his AFPs are increased by 5 for each session | |
==Private Functions== | ==Private Functions== | ||
− | + | ===Manage=== | |
− | + | In this page you can configure some options or complete some actions. | |
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− | ===Transfer Faith Points=== | + | ====Transfer Faith Points==== |
− | + | Level 1, 2, 3 Religious structures can transfer Faith Points to a child structure: | |
− | [[File:rel2- | + | [[File:rel2-b.png]] |
− | ====Conditions==== | + | =====Conditions===== |
# Enough Faith points in the controlled structure | # Enough Faith points in the controlled structure | ||
− | ====Expected lasting time==== | + | =====Expected lasting time===== |
Action is immediate. | Action is immediate. | ||
− | ====Required resources==== | + | =====Required resources===== |
− | + | # X FPs | |
− | ====Cost in Faith Points==== | + | =====Cost in Faith Points===== |
− | Faith points = | + | Faith points = 5% of transfered Faith Points |
− | ====Action Effects==== | + | =====Action Effects===== |
Faith Points are transfered. | Faith Points are transfered. | ||
− | === | + | ====Admonish a player==== |
− | + | A Cardinal (or equivalent role) will be able to admonish a Church Follower: | |
− | + | [[File:Rel2-a.png]] | |
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− | + | =====Conditions===== | |
− | + | # Enough Faith points in the controlled structure | |
+ | # Faith Level > 85% | ||
+ | # Target player is a Church Follower | ||
+ | # Target player does not have a running admonishment | ||
− | + | =====Expected Time===== | |
− | + | About 6 hours. | |
− | + | =====Time modifiers===== | |
− | + | # Intelligence | |
+ | # Bought bonuses: Worker | ||
− | + | =====Queue applies?===== | |
+ | No. | ||
+ | |||
+ | =====Required resources===== | ||
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+ | # 72% Glut, 100% energy | ||
+ | # X FPs | ||
+ | # One Scroll | ||
+ | |||
+ | =====Cost in Faith Points===== | ||
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+ | Faith points = 200 * f ( admonished char AFP level ) ^ 2 | ||
+ | |||
+ | Example: Admonishing a player with Accumulated Faith Point level 1 requires 200 Structure Faith Points (SFP). | ||
+ | Action Effects | ||
+ | |||
+ | =====Effects===== | ||
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+ | # Admonished won’t be able to access church structures for six weeks | ||
+ | # -100% to FL | ||
+ | # -50% to AFP and possible downgrade on Faith Level | ||
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+ | ===Manage Hierarchy=== | ||
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+ | With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built | ||
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+ | ''Assigning'' | ||
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+ | [[File:Wiki-rel-3.jpg]] | ||
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+ | ''Revoking'' | ||
− | + | [[File:Wiki-rel-2.jpg]] | |
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===Manage Projects=== | ===Manage Projects=== | ||
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* 500 hours | * 500 hours | ||
* Required Faith Points | * Required Faith Points | ||
+ | * The structure must be far at least 1 and max 3 positions from a Level 2 structure | ||
+ | * The structure must be far at least 2 from another Level 3 structure | ||
+ | * It is not possible to build a Level 3 structure in a region marked as an ‘Island’. | ||
* The region must not contain another religious structure (except a Parish Church) | * The region must not contain another religious structure (except a Parish Church) | ||
* The region must not contain completed structures of another Church/Religion | * The region must not contain completed structures of another Church/Religion | ||
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'''Needed Faith Points''' | '''Needed Faith Points''' | ||
− | + | Needed FPs = f( Approximate Distance from Holy See, church followers) | |
where distance is: | where distance is: | ||
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Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed | Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed | ||
− | For further details see [[ | + | For further details see [[en_US_Building_Projects|Building Projects]]. |
====Concurrent Build Sites ==== | ====Concurrent Build Sites ==== | ||
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In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later. | In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later. | ||
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===Inventory=== | ===Inventory=== | ||
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===Rest=== | ===Rest=== | ||
− | The structure owner can rest in | + | The structure owner can rest in the Royal Palace. For further details, see [[En US Resting|Resting]]. |
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