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Difference between revisions of "Recovering Health"

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=Using Herb and Honey Brew=
 
=Using Herb and Honey Brew=
  
Herb and Honey Brew is an item crafted by the Herbalist. See the [[Herbalist]] for further details.
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[[Herb and Honey Brew]] is an item crafted by the [[Herbalist]].
  
 
=Recovering=
 
=Recovering=
  
When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''1'''.
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When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
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The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''5'''.
  
 
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
 
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
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==Bleeding Wound==
 
==Bleeding Wound==
  
If a player is beaten during a fight will have a chance that his wounds continue to bleed even after recovery, unless the char is cured by a Priest using Cure Health during recovery.
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At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.  
Chances that the wound continues to bleed after recovery are related to Character Constitution.
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= Being Healed by a Religious Clergy Member =
 
= Being Healed by a Religious Clergy Member =
  
[TBC]
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It is possible for a character to ask a Clergy member to have heal restored.
  
 
= Purchasing Elixir of Health =
 
= Purchasing Elixir of Health =

Revision as of 13:37, 29 June 2016

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

Using Herb and Honey Brew

Herb and Honey Brew is an item crafted by the Herbalist.

Recovering

When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. The Character Energy Level will be set to 0 and the Hit Points will be set to 5.

Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15% (70% if the battle was a Duel).

Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2

Losing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have heal restored.

Purchasing Elixir of Health

Elixir of Health is a premium bonus that can be purchased for doubloons. He will restore 100% of Health Points.

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