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=Recovering Health=
 
=Recovering Health=
  
A player may recover health by:
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In Medieval Europe there are three methods to recover health:
  
* Using [[Herb And Honey Infusion]];
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* From Medical Kits
* By recovering;
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* From Healing pills
* By being Healed by a Religious Clergy Member;
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* From Recovering
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
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=Using Herb and Honey Brew=
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=Medical Kits=
  
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
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Medical Kits are crafted in [[En_US_Religious_Structure_level_4|Religious structures (level 4)]]; recovered hit points are related to
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the character [[En_US_Accumulated_Faith_Points|Accumulated Faith Points (AFP)]].
  
=Recovering=
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{|class='hor-minimalist-a'
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|-
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!Level
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!Benefit (restored HPs)
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|-
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|None
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|5%
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|-
 +
|Follower
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|15%
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|-
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|Believer
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|34%
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|-
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|Churchgoer
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|55%
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|-
 +
|Devotee
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|77%
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|-
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|Preacher
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|100%
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|-
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|}
  
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
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=Healing Pills=
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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Healing Pills are crafted by the Herbalist. See the [[En_US_Shops_Herbalist|Herbalist shop]] for further details.
  
If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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=Recovering=
  
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
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When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.
  
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Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
!Character Constitution
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!Constitution
!Needed Time (hours)
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!Time
 
|-  
 
|-  
 
|1
 
|1
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|20
 
|20
 
|7,2
 
|7,2
|-
 
|21
 
|7,1
 
|-
 
|22
 
|7,0
 
|-
 
|23
 
|6,8
 
 
|}
 
|}
  
==Losing an attribute==
 
  
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).  
  
Possible damages are:
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It is not possible to lose an attribute point if its value is 1.
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The different type of damages are:
  
 
* Muscle damage = -1 Strength
 
* Muscle damage = -1 Strength
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* Internal damage = -1 Constitution
 
* Internal damage = -1 Constitution
 
* Scarring = -1 Charisma
 
* Scarring = -1 Charisma
 
==Bleeding Wound==
 
 
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
 
 
= Being Healed by a Religious Clergy Member =
 
 
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
 
 
[[File:Religious Health Care.png]]
 
 
<nowiki>*</nowiki>  See [[Diseases]] for details on the required items, etc.
 
 
= Purchasing Elixir of Health =
 
 
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
 
 
[[Category:General Information]]
 

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