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From Medieval Europe
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=Recovering Health= | =Recovering Health= | ||
− | + | In Medieval Europe there are three methods to recover health: | |
− | * | + | * From Medical Kits |
− | * | + | * From Healing pills |
− | * | + | * From Recovering |
− | + | ||
− | = | + | =Medical Kits= |
− | [[ | + | Medical Kits are crafted in [[En_US_Religious_Structure_level_4|Religious structures (level 4)]]; recovered hit points are related to |
+ | the character [[En_US_Accumulated_Faith_Points|Accumulated Faith Points (AFP)]]. | ||
− | = | + | {|class='hor-minimalist-a' |
+ | |- | ||
+ | !Level | ||
+ | !Benefit (restored HPs) | ||
+ | |- | ||
+ | |None | ||
+ | |5% | ||
+ | |- | ||
+ | |Follower | ||
+ | |15% | ||
+ | |- | ||
+ | |Believer | ||
+ | |34% | ||
+ | |- | ||
+ | |Churchgoer | ||
+ | |55% | ||
+ | |- | ||
+ | |Devotee | ||
+ | |77% | ||
+ | |- | ||
+ | |Preacher | ||
+ | |100% | ||
+ | |- | ||
+ | |} | ||
− | + | =Healing Pills= | |
− | + | ||
− | + | Healing Pills are crafted by the Herbalist. See the [[En_US_Shops_Herbalist|Herbalist shop]] for further details. | |
− | + | =Recovering= | |
− | + | When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1. | |
+ | Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%. | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
|- | |- | ||
− | ! | + | !Constitution |
− | ! | + | !Time |
|- | |- | ||
|1 | |1 | ||
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|20 | |20 | ||
|7,2 | |7,2 | ||
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|} | |} | ||
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− | A recovering character | + | The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). |
− | + | It is not possible to lose an attribute point if its value is 1. | |
+ | |||
+ | The different type of damages are: | ||
* Muscle damage = -1 Strength | * Muscle damage = -1 Strength | ||
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* Internal damage = -1 Constitution | * Internal damage = -1 Constitution | ||
* Scarring = -1 Charisma | * Scarring = -1 Charisma | ||
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