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=Recovering Health=
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=Recovering Health==
  
A player may recover health by:
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When a character loose a fight, he will lose consciousness and needs to recover health.
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His energy level to 0 and his health levels goes to 1.
  
* Using [[Herb And Honey Infusion]];
 
* By recovering;
 
* By being Healed by a Religious Clergy Member;
 
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
 
  
=Using Herb and Honey Brew=
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<div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div>
  
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
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Health and energy will regenerates at the following rate:
  
=Recovering=
 
  
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
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<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div>
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
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{|class='hor-minimalist-a'
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|-
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!Character Constitution
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!Needed Time (hours)
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|-
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|1
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|24
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|-
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|2
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|18,2
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|-
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|3
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|15,5
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|-
+
|4
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|13,8
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|-
+
|5
+
|12,6
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|-
+
|6
+
|11,7
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|-
+
|7
+
|11
+
|-
+
|8
+
|10,4
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|-
+
|9
+
|10
+
|-
+
|10
+
|9,6
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|-
+
|11
+
|9,2
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|-
+
|12
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|8,9
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|-
+
|13
+
|8,6
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|-
+
|14
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|8,4
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|-
+
|15
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|8,1
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|-
+
|16
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|7,9
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|-
+
|17
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|7,7
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|-
+
|18
+
|7,6
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|-
+
|19
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|7,4
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|-
+
|20
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|7,2
+
|-
+
|21
+
|7,1
+
|-
+
|22
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|7,0
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|-
+
|23
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|6,8
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|}
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==Losing an attribute==
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A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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Possible damages are:
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* Muscle damage = -1 Strength
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* Tendon damage = -1 Dexterity
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* Blow to the head = -1 Intelligence
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* Internal damage = -1 Constitution
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* Scarring = -1 Charisma
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==Bleeding Wound==
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At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
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= Being Healed by a Religious Clergy Member =
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It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
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[[File:Religious Health Care.png]]
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<nowiki>*</nowiki> See [[Diseases]] for details on the required items, etc.
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= Purchasing Elixir of Health =
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Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
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[[Category:General Information]]
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