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− | =Recovering Health= | + | =Recovering Health== |
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− | A player may recover health by:
| + | When a character loose a fight, he will lose consciousness and needs to recover health. |
| + | His energy level to 0 and his health levels goes to 1. |
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− | * Using [[Herb And Honey Infusion]];
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− | * By recovering;
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− | * By being Healed by a Religious Clergy Member;
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− | * By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
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− | =Using Herb and Honey Brew= | + | <div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div> |
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− | [[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
| + | Health and energy will regenerates at the following rate: |
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− | =Recovering=
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− | When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
| + | <div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div> |
− | The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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− | | + | |
− | The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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− | If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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− | The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
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− | {|class='hor-minimalist-a'
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− | |-
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− | !Character Constitution
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− | !Needed Time (hours)
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− | |-
| + | |
− | |1
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− | |24
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− | |-
| + | |
− | |2
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− | |18,2
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− | |-
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− | |3
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− | |15,5
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− | |-
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− | |4
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− | |13,8
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− | |-
| + | |
− | |5
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− | |12,6
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− | |-
| + | |
− | |6
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− | |11,7
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− | |-
| + | |
− | |7
| + | |
− | |11
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− | |-
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− | |8
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− | |10,4
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− | |-
| + | |
− | |9
| + | |
− | |10
| + | |
− | |-
| + | |
− | |10
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− | |9,6
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− | |-
| + | |
− | |11
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− | |9,2
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− | |-
| + | |
− | |12
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− | |8,9
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− | |-
| + | |
− | |13
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− | |8,6
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− | |-
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− | |14
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− | |8,4
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− | |-
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− | |15
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− | |8,1
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− | |-
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− | |16
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− | |7,9
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− | |-
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− | |17
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− | |7,7
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− | |-
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− | |18
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− | |7,6
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− | |-
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− | |19
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− | |7,4
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− | |-
| + | |
− | |20
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− | |7,2
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− | |-
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− | |21
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− | |7,1
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− | |-
| + | |
− | |22
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− | |7,0
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− | |-
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− | |23
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− | |6,8
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− | |}
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− | | + | |
− | ==Losing an attribute==
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− | A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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− | Possible damages are:
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− | * Muscle damage = -1 Strength
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− | * Tendon damage = -1 Dexterity
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− | * Blow to the head = -1 Intelligence
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− | * Internal damage = -1 Constitution
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− | * Scarring = -1 Charisma
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− | ==Bleeding Wound==
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− | At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
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− | = Being Healed by a Religious Clergy Member =
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− | It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
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− | [[File:Religious Health Care.png]]
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− | <nowiki>*</nowiki> See [[Diseases]] for details on the required items, etc.
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− | = Purchasing Elixir of Health =
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− | Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
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− | [[Category:General Information]]
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