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=Recovering Health=
 
=Recovering Health=
  
A player may recover health by:
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In Medieval Europe there are three methods to recover health:
  
* Using [[Herb And Honey Infusion]];
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* Using [[Herb and Honey Brew]]
* By recovering;
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* By Recovering
* By being Healed by a Religious Clergy Member;
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* Being Healed by a Religious Clergy Member
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
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* Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]
  
 
=Using Herb and Honey Brew=
 
=Using Herb and Honey Brew=
  
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
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[[Herb and Honey Brew]] is an item crafted by the [[Herbalist]].
  
 
=Recovering=
 
=Recovering=
  
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
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When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''5'''.
 
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The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
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Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
  
 
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==Losing an attribute==
 
==Losing an attribute==
  
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
  
 
Possible damages are:
 
Possible damages are:
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==Bleeding Wound==
 
==Bleeding Wound==
  
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
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At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.  
  
 
= Being Healed by a Religious Clergy Member =
 
= Being Healed by a Religious Clergy Member =
  
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
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It is possible for a character to ask a Clergy member to have heal restored.
 
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[[File:Religious Health Care.png]]
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<nowiki>*</nowiki>  See [[Diseases]] for details on the required items, etc.
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= Purchasing Elixir of Health =
 
= Purchasing Elixir of Health =
  
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
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Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health.
  
 
[[Category:General Information]]
 
[[Category:General Information]]

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