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=Recovering Health= | =Recovering Health= | ||
− | + | In Medieval Europe there are three methods to recover health: | |
− | * Using [[Herb | + | * Using [[Herb and Honey Brew]] |
− | * By | + | * By Recovering |
− | * | + | * Being Healed by a Religious Clergy Member |
− | * | + | * Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]] |
− | = | + | =Medical Kits= |
− | [[ | + | Medical Kits are crafted in [[En_US_Religious_Structure_level_4|Religious structures (level 4)]]; recovered hit points are related to |
+ | the character [[En_US_Accumulated_Faith_Points|Accumulated Faith Points (AFP)]]. | ||
− | = | + | {|class='hor-minimalist-a' |
+ | |- | ||
+ | !Level | ||
+ | !Benefit (restored HPs) | ||
+ | |- | ||
+ | |None | ||
+ | |5% | ||
+ | |- | ||
+ | |Follower | ||
+ | |15% | ||
+ | |- | ||
+ | |Believer | ||
+ | |34% | ||
+ | |- | ||
+ | |Churchgoer | ||
+ | |55% | ||
+ | |- | ||
+ | |Devotee | ||
+ | |77% | ||
+ | |- | ||
+ | |Preacher | ||
+ | |100% | ||
+ | |- | ||
+ | |} | ||
− | + | =Healing Pills= | |
− | + | ||
− | + | Healing Pills are crafted by the Herbalist. See the [[Herbalist]] for further details. | |
− | + | =Recovering= | |
− | + | When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''1'''. | |
+ | Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel). | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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|20 | |20 | ||
|7,2 | |7,2 | ||
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|} | |} | ||
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− | A recovering character has a chance to lose an attribute depending | + | The healing process will not consume any medical kit or other healing item. |
+ | |||
+ | =Losing an attribute= | ||
+ | |||
+ | A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1. | ||
Possible damages are: | Possible damages are: | ||
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* Internal damage = -1 Constitution | * Internal damage = -1 Constitution | ||
* Scarring = -1 Charisma | * Scarring = -1 Charisma | ||
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[[Category:General Information]] | [[Category:General Information]] |