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Editing Raiding Region
From Medieval Europe
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Please refer to Server Parameter Page: [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server] | Please refer to Server Parameter Page: [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server] | ||
− | + | # Declaration of Raid - t0 | |
− | + | # Creation of battlefield, Event is known to the target Regent - t0 + x hours | |
− | + | # Battle starts - t0 + y hours | |
− | + | # Battlefield is destroyed - t0 + z hours | |
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=Aftermath= | =Aftermath= | ||
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==Looting people== | ==Looting people== | ||
− | All characters that are in the raided region may be mugged | + | All characters that are in the raided region and did not fight may be mugged. Only silvercoins will be taken. |
==Looting Structures== | ==Looting Structures== | ||
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If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | ||
− | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive | + | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed). |
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+ | Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government. | ||
==Destroying structures== | ==Destroying structures== |