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Editing Native Rebellions
From Medieval Europe
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=How often can a rebellion starts?= | =How often can a rebellion starts?= | ||
− | Around two | + | Around two times a month. |
=How the chance to be attacked is computed?= | =How the chance to be attacked is computed?= | ||
− | All the regions | + | All the regions that are not capitals and that belongs to a Kingdom can be selected to be attacked. |
− | + | For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives. | |
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==Step 1: Computing the attack chance== | ==Step 1: Computing the attack chance== | ||
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Kingdom of Milano - Brescia: 2,5 | Kingdom of Milano - Brescia: 2,5 | ||
− | ==Step 2: Find out the | + | ==Step 2: Find out the region that have higher chance== |
Cosenza: 4,5 | Cosenza: 4,5 | ||
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Brescia 2,5 | Brescia 2,5 | ||
− | '''Cosenza | + | '''Cosenza will be attacked by natives.''' |
==Conditions that increase percentage== | ==Conditions that increase percentage== | ||
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A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns. | A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns. | ||
− | After | + | After 32 hours from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not. |
+ | |||
+ | [[File:native-revolt-timeschedule.png|400px|Native Revolt Time Schedule]] | ||
Native numbers and their statistics are equal to the ones encountered while attacking independent regions. | Native numbers and their statistics are equal to the ones encountered while attacking independent regions. | ||
It will not be possible to join as attackers in this type of battle | It will not be possible to join as attackers in this type of battle | ||
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==What happens if the natives conquer a region?== | ==What happens if the natives conquer a region?== | ||
* Region will become Independent; | * Region will become Independent; | ||
− | + | * All the resources and structures in them will be freezed and not accessible | |
− | * All the | + | |
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared; | * All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared; | ||
− | * Private structures will be untouched by the natives | + | * Private structures will be untouched by the natives. |
− | * Residents of the region will become residents of the | + | * Residents of the region will become residents of the Capital. |
+ | * Churches structures will be Accessible because they are extraterritorial | ||
− | + | Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise | |
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?== | ==What happens if another Kingdom B conquers the region previously owned by Kingdom A?== | ||
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** Change citizenship to the new Kingdom; | ** Change citizenship to the new Kingdom; | ||
** Negotiate with the new government in order to have a 24 hours permission to settle things. | ** Negotiate with the new government in order to have a 24 hours permission to settle things. | ||
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=Number of rounds= | =Number of rounds= | ||
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=Bonuses and Maluses= | =Bonuses and Maluses= | ||
− | + | =Aftermath= | |
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