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=How often can a rebellion starts?=
 
=How often can a rebellion starts?=
Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row.
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Around two times a month.  
  
 
=How the chance to be attacked is computed?=
 
=How the chance to be attacked is computed?=
All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.
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All the regions that are not capitals and that belongs to a Kingdom can be selected to be attacked.
 
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For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.
  A kingdom that has been attacked can’t be attacked by native for the next 90 days
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==Step 1: Computing the attack chance==
 
==Step 1: Computing the attack chance==
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   Kingdom of Milano - Brescia: 2,5
 
   Kingdom of Milano - Brescia: 2,5
  
==Step 2: Find out the two regions that have higher chance==
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==Step 2: Find out the region that have higher chance==
  
 
   Cosenza: 4,5
 
   Cosenza: 4,5
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   Brescia 2,5
 
   Brescia 2,5
  
'''Cosenza and Arta will be attacked by natives.'''
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'''Cosenza will be attacked by natives.'''
  
 
==Conditions that increase percentage==
 
==Conditions that increase percentage==
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A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.
 
A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.
  
After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.
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After 32 hours from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.
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[[File:native-revolt-timeschedule.png|400px|Native Revolt Time Schedule]]
  
 
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.
 
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.
  
 
   It will not be possible to join as attackers in this type of battle
 
   It will not be possible to join as attackers in this type of battle
 
==Who can defend?==
 
Kingdom citizens and Allies.
 
 
==Number of Natives attacking==
 
 
Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.
 
Which can be seen at table below
 
 
{|border = 1 cellpadding="3" style= "border-collapse:collapse; text-align:center;"
 
|-
 
|Kingdom Region Number||1||10||20||30||40||50||60||70||80||90||100
 
|-
 
|Number of Natives in battle||10||25||48||74||103||135||168||203||240||278||317
 
|-
 
|}
 
 
See more detailed information [[Native Numbers|here]]
 
  
 
==What happens if the natives conquer a region?==
 
==What happens if the natives conquer a region?==
  
 
* Region will become Independent;
 
* Region will become Independent;
* The correspondent resource (Mine, Forest ecc.) will be destroyed;
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* All the resources and structures in them will be freezed and not accessible
* All the Government and Religious structures in them will be freezed and not accessible;
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* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;
 
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;
* Private structures will be untouched by the natives but they won't be accessible anymore;
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* Private structures will be untouched by the natives.
* Residents of the region will become residents of the Kingdom Capital Region;
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* Residents of the region will become residents of the Capital.
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* Churches structures will be Accessible because they are extraterritorial
  
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise
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  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise
  
 
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==
 
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==
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** Change citizenship to the new Kingdom;
 
** Change citizenship to the new Kingdom;
 
** Negotiate with the new government in order to have a 24 hours permission to settle things.
 
** Negotiate with the new government in order to have a 24 hours permission to settle things.
 
==Conquering Regions: Citizens residence==
 
In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.
 
  
 
=Number of rounds=
 
=Number of rounds=
The number of rounds will be: '''1'''.
 
 
 
=Bonuses and Maluses=
 
=Bonuses and Maluses=
 
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=Aftermath=
* Geographical Maluses: Yes
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* Castle/Royal Palace Presence: Yes
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* Jar Tar: Yes, if a Castle is present
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[[Category: General Information]]
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