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| =How often can a rebellion starts?= | | =How often can a rebellion starts?= |
− | Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row. | + | Around two times a month. |
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| =How the chance to be attacked is computed?= | | =How the chance to be attacked is computed?= |
− | All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives. | + | All the regions that are not capitals and that belongs to a Kingdom can be selected to be attacked. |
− | | + | For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives. |
− | A kingdom that has been attacked can’t be attacked by native for the next 90 days
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| ==Step 1: Computing the attack chance== | | ==Step 1: Computing the attack chance== |
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| Kingdom of Milano - Brescia: 2,5 | | Kingdom of Milano - Brescia: 2,5 |
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− | ==Step 2: Find out the two regions that have higher chance== | + | ==Step 2: Find out the region that have higher chance== |
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| Cosenza: 4,5 | | Cosenza: 4,5 |
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| Brescia 2,5 | | Brescia 2,5 |
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− | '''Cosenza and Arta will be attacked by natives.''' | + | '''Cosenza will be attacked by natives.''' |
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| ==Conditions that increase percentage== | | ==Conditions that increase percentage== |
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− | ===Kingdom is attacked===
| + | '''Kingdom is attacked''' |
| If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives. | | If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives. |
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− | ===Distance from capital===
| + | '''Distance from capital''' |
| The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital. | | The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital. |
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− | ===Number of Kingdom residents present in Kingdom===
| + | '''Number of Kingdom residents present in Kingdom''' |
| The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom. | | The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom. |
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− | ===Number and type of structures in region===
| + | '''Number and type of structures in region''' |
| The chance that a region will be attacked by natives decreases if the region is developed (structures exists). | | The chance that a region will be attacked by natives decreases if the region is developed (structures exists). |
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− | ==How natives will attack a region?== | + | =The Battlefield= |
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− | A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.
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− | After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.
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− | Native numbers and their statistics are equal to the ones encountered while attacking independent regions.
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− | It will not be possible to join as attackers in this type of battle
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− | ==Who can defend?==
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− | Kingdom citizens and Allies.
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− | ==Number of Natives attacking==
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− | Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.
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− | Which can be seen at table below
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− | {|border = 1 cellpadding="3" style= "border-collapse:collapse; text-align:center;"
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− | |-
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− | |Kingdom Region Number||1||10||20||30||40||50||60||70||80||90||100
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− | |-
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− | |Number of Natives in battle||10||25||48||74||103||135||168||203||240||278||317
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− | |-
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− | |}
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− | See more detailed information [[Native Numbers|here]]
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− | ==What happens if the natives conquer a region?==
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− | * Region will become Independent;
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− | * The correspondent resource (Mine, Forest ecc.) will be destroyed;
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− | * All the Government and Religious structures in them will be freezed and not accessible;
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− | * All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;
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− | * Private structures will be untouched by the natives but they won't be accessible anymore;
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− | * Residents of the region will become residents of the Kingdom Capital Region;
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− | Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise
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− | ==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==
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− | * The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to Kingdom B etc.
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− | * Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.
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− | * Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:
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− | ** Change citizenship to the new Kingdom;
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− | ** Negotiate with the new government in order to have a 24 hours permission to settle things.
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− | ==Conquering Regions: Citizens residence==
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− | In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.
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| =Number of rounds= | | =Number of rounds= |
− | The number of rounds will be: '''1'''.
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| =Bonuses and Maluses= | | =Bonuses and Maluses= |
− | | + | =Aftermath= |
− | * Geographical Maluses: Yes
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− | * Castle/Royal Palace Presence: Yes
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− | * Jar Tar: Yes, if a Castle is present
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− | [[Category: General Information]]
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