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==The Intoxication Level==
 
==The Intoxication Level==
  
Intoxication level (IL) represents how much the character is intoxicated by alcohol.
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Intoxication level (IL) represents how much the character is intoxicated by alcohol and will range from 1 to 100.
It ranges from 0 to infinity.
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* at IL 50, the character is drunk and gets a penalty on attributes;
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# at IL 50, the character is drunk and gets a penalty on attributes;
* at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
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# at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
  
IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2.
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IL is raised by drinks as per the following table:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|}
 
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Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''.
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The Base Intoxication level is then affected by the constitution attribute and a random variable.
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Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3''' points. If the Intoxication level goes down 50, the corresponding attribute penalties will be reduced.
  
 
'''Example 1'''
 
'''Example 1'''
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   [time passes without drinking...] =>  
 
   [time passes without drinking...] =>  
 
   48 => attribute penalties are canceled
 
   48 => attribute penalties are canceled
 
'''Example 3'''
 
 
  IL: 90
 
  [Char drinks x3 Brandy]
 
  IL: 189 => Char Collapses
 
  [time passes without drinking...]
 
  IL: 160 => Char is still passed out
 
  
 
==Drunk Status==
 
==Drunk Status==

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