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==The Intoxication Level== | ==The Intoxication Level== | ||
− | Intoxication level (IL) represents how much the character is intoxicated by alcohol | + | Intoxication level (IL) represents how much the character is intoxicated by alcohol and will range from 1 to 100. |
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− | + | # at IL 50, the character is drunk and gets a penalty on attributes; | |
− | + | # at IL 100, the character passes out for six hours, regardless of constitution (blocking action). | |
− | IL is raised by drinks as per the following table | + | |
+ | IL is raised by drinks as per the following table: | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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|} | |} | ||
− | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 | + | The Base Intoxication level is then affected by the constitution attribute and a random variable. |
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+ | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3''' points. If the Intoxication level goes down 50, the corresponding attribute penalties will be reduced. | ||
'''Example 1''' | '''Example 1''' | ||
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[time passes without drinking...] => | [time passes without drinking...] => | ||
48 => attribute penalties are canceled | 48 => attribute penalties are canceled | ||
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==Drunk Status== | ==Drunk Status== |