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All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”. | All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”. | ||
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* Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed. | * Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed. | ||
* Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war. | * Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war. | ||
− | * Allied: This relation is a strong one. Being allied means following and support the ally in case of war. | + | * Allied: This relation is a strong one. Being allied means following and support the ally in case of war. |
− | + | ==Conditions== | |
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− | + | Conditions to change a diplomacy relation: | |
− | + | # A piece of paper and a wax seal are needed | |
+ | # The target Kingdom must have a Regent | ||
+ | # The relation must not have been changed in the last 15 days. | ||
− | + | Being two-ways, relationship changes do not need to be accepted. | |
− | + | =Effects of a diplomatic change status= | |
− | + | ==Changes on War System== | |
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− | + | Applies to: Conquer Owned Regions, Raids | |
+ | Does not apply to: Revolts, Conquer Independent Regions. | ||
− | = | + | ===Effects on Declaring War=== |
− | + | Only if Diplomatic Relation Kingdom A => Kingdom B is Hostile, Kingdom A can declare war on Kingdom B, but not before 72 hours the Diplomatic Relation has been changed. | |
− | + | ===Cost logic=== | |
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− | + | Conquers of Owned territories and Raids costs are directly proportional to the army dimension. | |
+ | The king will be able to specify the maximum number of attackers that can participate to the battle. | ||
− | + | Cost = f ( max attackers ) | |
− | + | It is not possible to specify less than 20 attackers. | |
− | + | ===Who can join attackers?=== | |
− | + | If Kingdom A declares war to Kingdom C and Kingdom B is allied to Kingdom A the following conditions must be satisfied in order to join attackers: | |
− | + | * Soldiers of kingdom A that are citizen since at least since one month; | |
+ | * Soldiers of kingdom B that are citizen since at least since one month; | ||
+ | * Kingdom B must have hostile or neutral relation towards Kingdom C; | ||
+ | * Soldiers of a Mercenary Group that have been members at least since one month. | ||
− | + | [[File:Diplomacy-1.png]] | |
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− | = | + | ===Number of attackers=== |
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+ | The number of attackers participating to a battle will be limited by the '''Max Attackers Number''' that the King specified when declaring war. Attackers may be: | ||
− | + | * Citizens of attacking Kingdom or allies (max 90% of Max Attackers Number) | |
+ | * Mercenaries (for at least 30 days) (max 10% of Max Attackers Number) | ||
− | + | Example: Kingdom A decides to attack with an army of 70 soldiers and pays the related logistic costs: | |
− | + | * at max 63 citizens of attacking kingdom and allies may join | |
+ | * at max 7 mercenaries may join | ||
− | + | ===Number of defenders=== | |
− | + | There are no restrictions on characters that defend. | |
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− | + | ===Mercenaries=== | |
− | + | A new type of group Mercenaries will be created. Only a member of a group type Mercenary is considered a Mercenary and may join a battle. A member of a mercenary group will be able to fight after 30 days joining the group. | |
− | + | Citizenship has priority on mercenary categorization. If a character is a citizen of the Attacking Kingdom or a citizen of an Ally it will NOT count as a mercenary. | |
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=Other Effects= | =Other Effects= |