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=Diplomacy=
 
 
 
All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom.  However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either  “Friendly, “Allied” or “Hostile”.  
 
All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom.  However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either  “Friendly, “Allied” or “Hostile”.  
  
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* Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed.
 
* Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed.
 
* Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war.
 
* Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war.
* Allied: This relation is a strong one. Being allied means following and support the ally in case of war.
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* Allied: This relation is a strong one. Being allied means following and support the ally in case of war.
  
  Diplomacy relations are bidirectional. For example, if a relation ALLIED is set between Kingdom A and B this will result in: '''Kingdom A is
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==Conditions==
  ALLIED with Kingdom B and Kingdom B is ALLIED with Kingdom A'''.
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[[File:Wiki-diplomacy-1.png|400px]]
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Conditions to change a diplomacy relation:
  
To configure a new relation with Kingdom B, Regent A will need to click a button in the current page s before, but instead (if the relation is not Direct), a proposal will be sent to Regent B and this will be visible in Diplomacy Page ('''validity: 48 hours'''). Regent B may ACCEPT or DECLINE the proposal.
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# A piece of paper and a wax seal are needed
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# The target Kingdom must have a Regent
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# The relation must not have been changed in the last 15 days.
  
If Regent A sends a ALLIED proposal to Regent B, Regent B accepts before the proposal is expired and the current max alliance limits are not hit, both relations between Kingdom A and Kingdom B will be set to ALLIED forming an Alliance.
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Being two-ways, relationship changes do not need to be accepted.
  
Some transactions will need a confirmation while others not:
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=Effects of a diplomatic change status=
  
{|class='hor-minimalist-a'
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==Changes on War System==
|-
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!From/To
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!Hostile
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!Neutral
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!Friendly
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!Allied
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|-
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|Hostile
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|
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|Need confirmation
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|Need confirmation
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|Need confirmation
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|-
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|Neutral
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|Direct
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|
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|Need confirmation
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|Need confirmation
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|-
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|Friendly
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|Direct
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|Direct
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|
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|Need Confirmation|
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|-
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|Allied
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|Direct
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|Direct
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|Direct
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|
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|-
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|}
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It is not necessary that the recipient kingdom has a Regent to propose a new Diplomacy relationship (If there is no Regent, the proposal will expire). Cooldown to change again the '''diplomacy status remains 15 days, except for Hostile'''. A new king will still be subjected to the cooldown.
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Applies to: Conquer Owned Regions, Raids
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Does not apply to: Revolts, Conquer Independent Regions.
  
=Conditions=
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===Effects on Declaring War===
  
Conditions to change a diplomacy relation are:
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Only if Diplomatic Relation Kingdom A => Kingdom B is Hostile, Kingdom A can declare war on Kingdom B, but not before 72 hours the Diplomatic Relation has been changed.
  
# A piece of paper and a wax seal are needed;
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===Cost logic===
# The relation must not have been changed in the last 15 days;
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# Ally relation can be configured with max two other kingdoms.
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=Definition of an alliance=
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Conquers of Owned territories and Raids costs are directly proportional to the army dimension.
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The king will be able to specify the maximum number of attackers that can participate to the battle.
  
An alliance is a set of Kingdoms that have Allied Relations among them.
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  Cost = f ( max attackers )
  
<u>Example</u>
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It is not possible to specify less than 20 attackers.
  
Kingdom A, Kingdom B and Kingdom C are allied (Alliance 1), means that all the diplomacy relations among them are Allied: A is allied with B, B is allied with C and C is allied with A.
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===Who can join attackers?===
  
<u>Example</u>
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If Kingdom A declares war to Kingdom C and Kingdom B is allied to Kingdom A the following conditions must be satisfied in order to join attackers:
  
Kingdom A allied with Kingdom B, Kingdom A is allied with Kingdom C, Kingdom B is allied with Kingdom D. There are 3 Alliances: Alliance 1 (A,B), Alliance 2 (A,C) and Alliance 3 (B,D).
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* Soldiers of kingdom A that are citizen since at least since one month;
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* Soldiers of kingdom B that are citizen since at least since one month;
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* Kingdom B must have hostile or neutral relation towards Kingdom C;
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* Soldiers of a Mercenary Group that have been members at least since one month.
  
* If A declares war to D, B can attack D (must break alliance and declare hostile), C can attack D (need to declare hostile)
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[[File:Diplomacy-1.png]]
* If B declares war (needs to break alliance first) to D, only A may help B.
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=Effects of a diplomatic change status=
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===Number of attackers===
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The number of attackers participating to a battle will be limited by the '''Max Attackers Number''' that the King specified when declaring war. Attackers may be:
  
==Changes on Movements==
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* Citizens of attacking Kingdom or allies (max 90% of Max Attackers Number)
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* Mercenaries (for at least 30 days) (max 10% of Max Attackers Number)
  
Diplomacy Relations affects movements. A citizen of a Kingdom cannot travel in another Region is this Region is owned by a Hostile Kingdom.
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Example: Kingdom A decides to attack with an army of 70 soldiers and pays the related logistic costs:
  
[[File:traveling-diplomacy.png]]
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* at max 63 citizens of attacking kingdom and allies may join
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* at max 7 mercenaries may join
  
In the Example above, Kingdom of Savoie (color: red) is Hostile to Kingdom of Genoa (color: green). A citizen of Genoa Kingdom therefore:
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===Number of defenders===
  
# Can't travel from A to C (1) (2)
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There are no restrictions on characters that defend.
# Can't travel from A to B with fasttrack paths (the fastrack crosses a Savoie Region) (1) (2)
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(1) Unless he is already in Kingdom B
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===Mercenaries===
  
(2) Unless he owns an access permit given by Savoie Regent
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A new type of group Mercenaries will be created. Only a member of a group type Mercenary is considered a Mercenary and may join a battle. A member of a mercenary group will be able to fight after 30 days joining the group.
  
In addition, when Savoie is attacked by Kingdom of Genoa, citizens of Kingdoms that are Allied with Genoa will not
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Citizenship has priority on mercenary categorization. If a character is a citizen of the Attacking Kingdom or a citizen of an Ally it will NOT count as a mercenary.
be able to access Savoie Region regardless of their Kingdom Diplomacy Relations with Savoie.
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=Other Effects=
 
=Other Effects=

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