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From Medieval Europe
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− | + | =The Castle= | |
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− | This fortified structure overlooks all the city and hosts the local | + | This fortified structure overlooks all the city and hosts the local Vassal. It represents the administrative center of the fief. |
=Bonuses= | =Bonuses= | ||
* 10% Bonus to defenders in case the Region is attacked | * 10% Bonus to defenders in case the Region is attacked | ||
− | * 60 cents/day for each player that is alive and active in the last 48 hours. Money will be deposited into the | + | * 60 cents/day for each player that is alive and active in the last 48 hours in each region controlled by the castle. Money will be deposited into the castle treasure. |
− | + | [[File:castle.PNG]] | |
− | + | =Public links= | |
− | + | ==Offers to the Fiefdom== | |
+ | By using this function you can donate money or items to the Castle. | ||
− | = | + | ==Buy a terrain== |
− | + | You can buy a terrain that you can cultivate. | |
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− | = | + | ==Buy a house== |
+ | You can buy a house in this city where you can rest and store your belongings. | ||
− | + | ==Buy a shop== | |
+ | You can buy a shop and start an activity. | ||
− | == | + | =Reserved Links= |
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− | + | These functions are accessible only by the Vassal. | |
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==Reports== | ==Reports== | ||
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==Taxes== | ==Taxes== | ||
+ | You can configure Sales Taxes for your controlled regions. Each sales at the market will make your castle gain a percentage of money. | ||
− | + | <u>Example</u> | |
− | + | If you set the tax of BENEVENTO to 1%, A sale of '''10 silver coins''' will bring '''one silver coin''' (gross) into treasure castle. At this one coin is applied a tax your King has set. If the King wants '''80% of your taxes''' to be moved in the Royal Palace, then the castle will receive only''' 0.2 coins (2 copper coins)'''. | |
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− | + | <div class='normalbox'> | |
+ | <b>You can set a sales tax for a region where a market does not exist. Obviously this tax won't be active until a market is built.</b> | ||
+ | </div> | ||
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− | + | [[File:castle-1.jpg]] | |
− | + | ==Laws== | |
− | + | You can view and pass new laws. These laws will apply to all your controlled regions. | |
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==Announcements== | ==Announcements== | ||
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==Assignments== | ==Assignments== | ||
− | + | You can view and assign roles in your controlled regions. | |
− | You can view and assign roles in your controlled regions. | + | |
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==Kingdom Projects== | ==Kingdom Projects== | ||
You can start/monitor the creation of some structures in your controlled regions. A vassal can launch the following projects: | You can start/monitor the creation of some structures in your controlled regions. A vassal can launch the following projects: | ||
− | * [[ | + | * [[En_US_TheTavern|The Tavern]] |
− | + | * [[En_US_TheMarket|The Market]] | |
− | + | * [[En_US_TheCourt|The Court]] | |
− | + | * [[Barracks_and_Prisons|Barracks and Prisons]] | |
− | * [[Market]] | + | |
− | * [[Court]] | + | |
− | * [[Barracks and Prisons | + | |
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==Rest== | ==Rest== | ||
− | You can rest in your elegant bedrooms. For more details [[Resting]]. | + | You can rest in your elegant bedrooms. For more details [[En US Resting|Resting]]. |
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− | + | ==Inventory== | |
+ | You can see how much money and items are stored in the Castle stores and structure related events. |