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Editing Battle Engine
From Medieval Europe
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* Attacker has dex 10, defender has dex 18. Hit_Chance will be about 55%. | * Attacker has dex 10, defender has dex 18. Hit_Chance will be about 55%. | ||
* Attacker has dex 1, defender has dex 18. Hit_Chance will be about 26%. | * Attacker has dex 1, defender has dex 18. Hit_Chance will be about 26%. | ||
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==Damage Computation== | ==Damage Computation== | ||
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[[File:Battle Engine-2.png||alt=Base Damage is split in Blunt and Cutting Damage.]] | [[File:Battle Engine-2.png||alt=Base Damage is split in Blunt and Cutting Damage.]] | ||
− | ===Damage and Armor Consumption=== | + | ===Blunt Damage and Armor Consumption=== |
− | + | Blunt damage is the damage inflicted by the inertia of a weapon impacting an opponent and it depends from the choosen weapon. Weapons with high blunt damage are meant to destroy and consume opponent armor. | |
− | + | In addition, blunt damage brings a chance to stun an opponent, which causes the character to:be unable to attack or defend. The chance of stunning an opponent is proportional to the amount of blunt damage inflicted. | |
− | + | Armor is consumed accordingly to the following formula: | |
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− | + | If bluntdamage is >= than equipment defense: | |
− | == | + | bluntdamage = bluntdamage - equipment_defense |
+ | consumption = max(1, equipment_defense)/wearfactor | ||
− | + | If bluntdamage is < than equipment defense: | |
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− | == | + | bluntdamage = 0 |
+ | consumption = bluntdamage | ||
− | + | Wearfactor is always 1 except Punisher equipment. | |
− | + | Note: Shield absorb all the damage | |
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<u>Example 1</u> | <u>Example 1</u> | ||
− | Attacker hits with a longsword for a damage 10 and hits the shield with defense 2 | + | ''Attacker hits with a longsword for a damage 10 and hits the shield with defense 2'' |
− | BEFORE DEFENSE | + | '''BEFORE DEFENSE''' |
Bluntdamage = 8.56, Cut Damage = 2.14, Total Damage = 10.7 | Bluntdamage = 8.56, Cut Damage = 2.14, Total Damage = 10.7 | ||
− | AFTER DEFENSE | + | '''AFTER DEFENSE''' |
− | + | Damage = 0, Shield wears off by 6.56% (bluntdamage - shield defense) | |
− | Shield | + | |
<u>Example 2</u> | <u>Example 2</u> | ||
− | Attacker hits with a longsword for a damage 10.7 and hits the shield with defense 10 | + | ''Attacker hits with a longsword for a damage 10.7 and hits the shield with defense 10'' |
− | BEFORE DEFENSE | + | '''BEFORE DEFENSE''' |
Bluntdamage = 8.57, Cut Damage = 2.16, Total Damage = 10.7 | Bluntdamage = 8.57, Cut Damage = 2.16, Total Damage = 10.7 | ||
− | AFTER DEFENSE | + | '''AFTER DEFENSE''' |
− | + | Damage = 0, Shield wears off by 10% | |
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− | Shield | + | |
===Stun Effects=== | ===Stun Effects=== | ||
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Damage = 10, Longsword wears off by 0.25% | Damage = 10, Longsword wears off by 0.25% | ||
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==The Critical Hit== | ==The Critical Hit== |