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{{TOCr}}
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A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc.
A Basic resource is a resource that it is used to build a more complex resource or item.  
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Basic Resources can be obtained from:
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{{Columns/Start}}
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{{Crafting/Wood Piece}}{{Crafting/Mandragora}}{{Crafting/Mushroom}}
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{{Columns/Separator}}
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{{Crafting/Iron Piece}}{{Crafting/Gold Piece}}{{Crafting/Stone Piece}}{{Crafting/Coal Piece}}
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{{Columns/Separator}}
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{{Crafting/Clay Piece}}{{Crafting/Sand Heap}}{{Crafting/Salt}}{{Crafting/Fish}}
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{{Columns/End}}
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=Resources are not infinite=
 
=Resources are not infinite=
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=Resource recharging=
 
=Resource recharging=
  
A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago.
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Resources are reloaded every day at a random time. The recharged percentage goes from '''10% to 15%'''. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
 
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  recharge% = min(50, max(5, $activechars / 110));
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For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units.
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The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
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==Depletion levels==
 
==Depletion levels==
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!Const multiplier
 
!Const multiplier
 
|-  
 
|-  
|[[Iron Piece]]
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|Iron
|[[Pickaxe]]
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|Pickaxe
 
|3
 
|3
 
|12%
 
|12%
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|1
 
|1
 
|-  
 
|-  
|[[Gold]]
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|Gold
|[[Pickaxe]]
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|Pickaxe
 
|3
 
|3
 
|12%
 
|12%
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|0
 
|0
 
|-  
 
|-  
|[[Stone Piece]]
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|Stone
|[[Pickaxe]]
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|Pickaxe
 
|3
 
|3
 
|12%
 
|12%
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|1
 
|1
 
|-  
 
|-  
|[[Coal]]
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|Coal
|[[Pickaxe]]
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|Pickaxe
 
|3
 
|3
 
|12%
 
|12%
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|1
 
|1
 
|-  
 
|-  
|[[Sand]]
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|Sand
|[[Shovel]]
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|Shovel
 
|3
 
|3
 
|12%
 
|12%
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|0
 
|0
 
|-  
 
|-  
|[[Salt]]
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|Salt
|[[Pickaxe]]
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|Pickaxe
 
|3
 
|3
 
|12%
 
|12%
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|1
 
|1
 
|-  
 
|-  
|[[Clay]]
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|Clay
|[[Shovel]]
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|Shovel
 
|3
 
|3
 
|12%
 
|12%
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|1
 
|1
 
|-  
 
|-  
|[[Fish]]
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|Fish
|[[Fishing net]]
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|Fish net
 
|3
 
|3
 
|12%
 
|12%
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|0
 
|0
 
|-  
 
|-  
|[[Wood Piece]]
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|Wood
|[[Hatchet]]
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|Handaxe
 
|3
 
|3
 
|10%
 
|10%
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|0
 
|0
 
|-  
 
|-  
|[[Mushroom]]
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|Medicinal mushrooms
 
|None
 
|None
 
|3
 
|3
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|0
 
|0
 
|-  
 
|-  
|[[Mandragora]]
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|Mandragora
 
|None
 
|None
 
|3
 
|3
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===Explanation===
 
===Explanation===
  
If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Constitution '''10''' that wants to dig Iron.  
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If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron.  
  
   Min items: ((strength + constitution) * Range min / Balancing factor )
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   Min items: ((strength + consts) * Range min / Balancing factor )
   Max items: ((strength + constitution) * Range max / Balancing factor )
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   Max items: ((strength + consts) * Range max / Balancing factor )
 
    
 
    
 
   Gathered Items = random( min, max)
 
   Gathered Items = random( min, max)
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Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
 
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
  
[https://docs.google.com/spreadsheets/d/1V9wr1GSgWDEgg1iIU4myoOW8FZoACST0d3LibvZmNKI/edit#gid=845254594 Gathering Calculator #2]
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[https://docs.google.com/spreadsheet/ccc?key=0AgpRfco82JokdFBkRGlPWXFyamNEN0IyQms4NzNIMEE#gid=6 Gathering Calculator]
  
 
== Other actions Table ==
 
== Other actions Table ==
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|from 1 to 2
 
|from 1 to 2
 
|}
 
|}
[[Category:General Information]]
 

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