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Editing Basic Resources
From Medieval Europe
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− | + | A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc. | |
− | A Basic resource is a resource that it is used to build a more complex resource or item. | + | |
− | Basic Resources can be obtained from | + | |
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=Resources are not infinite= | =Resources are not infinite= | ||
Line 17: | Line 7: | ||
=Resource recharging= | =Resource recharging= | ||
− | + | Resources are reloaded every day at a random time. The recharged percentage goes from '''10% to 15%'''. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted. | |
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− | The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted. | + | |
==Depletion levels== | ==Depletion levels== | ||
Line 54: | Line 38: | ||
!Const multiplier | !Const multiplier | ||
|- | |- | ||
− | | | + | |Iron |
− | | | + | |Pickaxe |
|3 | |3 | ||
|12% | |12% | ||
Line 66: | Line 50: | ||
|1 | |1 | ||
|- | |- | ||
− | | | + | |Gold |
− | | | + | |Pickaxe |
|3 | |3 | ||
|12% | |12% | ||
Line 78: | Line 62: | ||
|0 | |0 | ||
|- | |- | ||
− | | | + | |Stone |
− | | | + | |Pickaxe |
|3 | |3 | ||
|12% | |12% | ||
Line 90: | Line 74: | ||
|1 | |1 | ||
|- | |- | ||
− | | | + | |Coal |
− | | | + | |Pickaxe |
|3 | |3 | ||
|12% | |12% | ||
Line 102: | Line 86: | ||
|1 | |1 | ||
|- | |- | ||
− | | | + | |Sand |
− | | | + | |Shovel |
|3 | |3 | ||
|12% | |12% | ||
Line 114: | Line 98: | ||
|0 | |0 | ||
|- | |- | ||
− | | | + | |Salt |
− | | | + | |Pickaxe |
|3 | |3 | ||
|12% | |12% | ||
Line 126: | Line 110: | ||
|1 | |1 | ||
|- | |- | ||
− | | | + | |Clay |
− | | | + | |Shovel |
|3 | |3 | ||
|12% | |12% | ||
Line 138: | Line 122: | ||
|1 | |1 | ||
|- | |- | ||
− | | | + | |Fish |
− | | | + | |Fish net |
|3 | |3 | ||
|12% | |12% | ||
Line 150: | Line 134: | ||
|0 | |0 | ||
|- | |- | ||
− | | | + | |Wood |
− | | | + | |Handaxe |
|3 | |3 | ||
|10% | |10% | ||
Line 162: | Line 146: | ||
|0 | |0 | ||
|- | |- | ||
− | | | + | |Medicinal mushrooms |
|None | |None | ||
|3 | |3 | ||
Line 174: | Line 158: | ||
|0 | |0 | ||
|- | |- | ||
− | | | + | |Mandragora |
|None | |None | ||
|3 | |3 | ||
Line 190: | Line 174: | ||
===Explanation=== | ===Explanation=== | ||
− | If there is 1 in | + | If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. |
− | Min items: ((strength + | + | Min items: ((strength + consts) * Range min / Balancing factor ) |
− | Max items: ((strength + | + | Max items: ((strength + consts) * Range max / Balancing factor ) |
Gathered Items = random( min, max) | Gathered Items = random( min, max) | ||
Line 199: | Line 183: | ||
Min Items: 11, Max Items: 14, Gathered Items: random (11,14) | Min Items: 11, Max Items: 14, Gathered Items: random (11,14) | ||
− | [https://docs.google.com/ | + | [https://docs.google.com/spreadsheet/ccc?key=0AgpRfco82JokdFBkRGlPWXFyamNEN0IyQms4NzNIMEE#gid=6 Gathering Calculator] |
== Other actions Table == | == Other actions Table == | ||
Line 291: | Line 275: | ||
|from 1 to 2 | |from 1 to 2 | ||
|} | |} | ||
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