Food
Contents |
Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut (but also Energy and Health with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing
- Complex: Issued from crafting in the Inn
Obviously complex food recovery is way greater than simple one.
How to get food
- You can Fish
- You can buy it at the market
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%.
- You can breed animals in Farms
- You can cook it in a Inn
List of all Game Food
Item | Type | Glut restored | Energy restored | Health restored |
---|---|---|---|---|
Bread | Complex | 8% | 0% | 0% |
Cheese | Complex | 50% | 4% | 0% |
Fish | Simple | 12% | 0% | 0% |
Fish soup | Complex | 70% | 4% | 0% |
Honey | Simple | 4% | 0% | 0% |
Meat | Simple | 14% | 0% | 0% |
Meat soup | Complex | 70% | 4% | 0% |
Milk | Simple | 4% | 0% | 0% |
Mulberry | Simple | 2% | 0% | 0% |
Mulberry cake | Complex | 40% | 4% | 0% |
Drinks
Drinking alcoholic beverages
Every time an alcoholic drink is consumed three things can happen:
- Energy is gained;
- Energy is gained but some glut is lost;
- Character becomes tipsy or drunk.
There are four alcoholic beverages:
- Beer: The drink that gives more chances to gain energy (cumulative 80%), with a low chance to get tipsy/drunk.
- Wine: High chances to get tipsy/drunk, lower risk to lose double glut.
- Mead: A simple swap energy - glut, with a low probability to get tipsy/drunk but with a fixed low swap rate.
- Mulberry Brandy: Highest chance to lose an important amount of glut.
Swapping glut with energy
For each drink there is a chance to gain energy and lose glut depending on a certain swap ratio. The character may gain energy without losing glut, or gain energy but lose glut.
Tipsy Status
If the player gets tipsy the following malus are applied:
Attribute | Malus |
---|---|
Intelligence | -6 points |
Dexterity | -3 points |
Strength | -3 points |
Tipsy status will expire in relation with player constitution.
Tipsyness duration (minutes) = 180 +15 * (20-player constitution)
If the player drinks while tipsy, he can get drunk.
Drunk Status
If a player drinks too much can get drunk and being blocked. The duration of the block depends from constitution.
Drunkness duration (minutes) = 180 +15 * (20-player constitution)
Odds table
Drink | Gain Energy | Gain Energy, lose Glut | Gain Energy, lose Double Glut | Get Tipsy/Drunk |
---|---|---|---|---|
Beer | Chance: 10%, +6% Energy | Chance: 45%, Exchange Ratio: 1:1 (Max +10% Energy) | Chance: 35%, Exchange ratio: 1:2 (Max +10% Energy) | Chance: 10% |
Wine | Chance: 10%, +6% Energy | Chance: 70%, Exchange Ratio: 1:0.4 (Max +10% Energy) | Chance: 0% | Chance: 20% |
Mead | Chance: 0% | Chance: 90%, Exchange Ratio: 1:1 (Max +10% Energy) | Chance: 0% | Chance: 10% |
Mulberry Brandy | Chance: 10%, +12% Energy | Chance: 0% | Chance: 70%, Exchange Ratio:1:2 (Max +16% Energy) | Chance: 20% |