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Conquering Region

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Contents

Conquering a Region

A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action Conquer Region through the Royal Chancellery.

A Regent may declare war only if the Diplomacy Relations are set correctly. For more information, see Diplomacy: Effects on War Engine.

In addition:

  1. You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
  2. You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).

Declaring war cost

Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will on the army dimension. for more information see Effects on War Costs.

The Battlefield

A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.

It will be possible to leave the battlefield either by accessing the region or by traveling to another region.

Please note that a character younger than 30 days won't be able to join a faction and fight.

Timetable

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + 48h
  • Battle Round 1 – t0 + 60h
  • Destruction of Battlefield – 18 h after the last battle round.

Conquering a Region without a Castle

Number of rounds

Number of rounds will be one.

Attackers maluses

  • Phisical damage to a percentage of attackers if a Jar Tar is in the inventory of defender soldiees and a castle is present in the region. Max three Jar Tars will be used and dealt damage depends on attacker constitution;
  • Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;
  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
  Energy malus Royal palace = 10%
  • Malus to energy consumption in battle related to terrain type:
  hills: +5% energy spent in battle
  mountains: +10% energy spent in battle

Aftermath

If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Conquering a Region with a Castle

Number of rounds

Number of rounds will be 3. To win the battle, at least 2 rounds must be won.

Aftermath

If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.

Conquering a Capital

In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.

Number of rounds

Number of rounds will be 5. To win the battle, at least 3 rounds must be won.

Defenders bonuses

  • Bonus for Castle presence ( +10% to Strength )
  • Bonus for Royal Palace presence ( +20% to Strength )

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

In case of victory the Region and all its citizens now belongs to the new Kingdom.

If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.

Requirements needed:

  • Enough charisma and age;
  • Candidate should be alive;
  • Candidate should not be imprisoned;
  • Candidate should not have another role active;
  • Candidate should be phisically in the attacked Capital when the battle ends.
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