NPC
NPC stands for Non-player character, which are inhabitants of the world that are not controlled directly by players. Usually in role-playing games NPCs are fictional characters that belong to a plausible social group around a PC (Player Character), like family members, friends, servants, guards, etc.
In ME NPCs are creatures who are not controlled by any player, but follow a coded behavior automatically.
NPCs interact with the world to a limited extend, that is not fully disclosed by the game admins. See below for details.
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Native
Natives are inhabitants of a region and appear periodically to start a Native Rebellion in two regions at the same time. Those regions are chosen by a script that checks various variables and determines the two most unstable regions according to:
-absolute variables:
- Does a castle exist in the region? (If so, there will be no revolt in that region)
- Did the kingdom suffer a revolt in the last 90 days? (If so, there will be no revolt anywhere in that kingdom)
- Is the Kingdom currently attacked by another Kingdom? (If so, there will be no revolt anywhere in that kingdom)
-relative variables:
- Distance from the kingdom's capital (the closer the better)
- Number of buildings in that region (the more the better)
- Number of citizens who are inside the kingdom's territory (the more the better)
The number of natives on the battlefield depends on the kingdom's size. See Native Numbers for details.
Each native will have a randomly chosen set of character attributes (Strength, Dexterity, etc.) and war equipment.
The available weaponry ranges from simple tools to very good weapons.
Rat
Rats are small vermin who move around the map and consume food that was placed on markets. They can be attacked and killed easily, which will make them respawn in their original region of birth. There is a small chance that they can transmit the disease Plague with their bite. If killed they may drop an item with the following percentages:
Item | Percentage |
---|---|
5 silver coins | 10% |
1 rat tail | 20% |
1 doubloons | 5% |
1 piece of meat | 15% |
Nothing | 50% |
Attributes
Small Rat
Health | Strength | Dexterity | Intelligence | Constitution | Charisma | Respawn | Attackable | Damage | Rate | Maximum amount |
15 | 2 | 10 | 10 | 1 | 1 | 48 hours | yes | 1.5-2.5 | 2.5% of active characters | 1000 |
Large Rat
Health | Strength | Dexterity | Intelligence | Constitution | Charisma | Respawn | Attackable | Damage | Rate | Maximum amount |
40 | 6 | 10 | 10 | 5 | 1 | 48 hours | yes | ? | 2.5% of active characters | 1000 |
Hen/Chicken
The Hen (Gallus gallus domesticus) is a type of domesticated fowl, a subspecies of the red junglefowl. It is one of the most common and widespread domestic animals.
If hungry, she will eat food (seeds or bread) from the market. If killed she may drop an item with the following percentages:
Item | Percentage |
---|---|
3 Hen Feathers | 70% |
nothing | 20% |
1 Meat | 1% |
Nothing | 29% |
Attributes
Health | Strength | Dexterity | Intelligence | Constitution | Charisma | Respawn | Attackable | Damage | Rate | Maximum amount |
15 | 2 | 3 | 3 | 3 | 1 | 18 hours | yes | 1 | 10% of active characters | 500 |
Large Dog
The domestic dog (Canis lupus familiaris when considered a subspecies of the gray wolf or Canis familiaris when considered a distinct species) is a member of the genus Canis (canines), which forms part of the wolf-like canids, and is the most widely abundant terrestrial carnivore.
If hungry, he will eat food (meat) from the market. If killed she may drop an item with the following percentages:
Item | Percentage |
---|---|
Nothing | 80% |
1 Meat | 20% |
Attributes
Health | Strength | Dexterity | Intelligence | Constitution | Charisma | Respawn | Attackable | Damage | Rate | Maximum amount |
50 | 12 | 10 | 3 | 12 | 3 | 18 hours | yes | 1 | 10% of active characters | 1000 |