Clothes
Wearing clothes in Medieval Europe it's important. Wearing clothes while doing some actions can reduce the time to complete them, while not wearing them may increase it. To exercise functions linked to specific role, the character must fulfill some requirements (charisma, intelligence etc), so clothes or jewels that increase charisma are very important. Clothes gives a charisma malus to the characters not wearing them.
Contents |
Coloring Clothes
Some clothes can be colored with a Dye Bowl. To color clothes, right click on them, choose 'Dye' option and choose the color.
Working: Maluses and Bonuses
Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing:
Clothes Bonus
Time needed to craft items may increase or decrease in relation on what the player is wearing:
Body Part | Nothing | Rags | Normal | Armor |
---|---|---|---|---|
Torso or Body | 30% | 0% | -7% | 10% |
Legs | 30% | 0% | -7% | 10% |
Feet | 10% | 0% | -3% | 0% |
Charisma: Maluses
See Carisma Modifiers for details.
Accessing structures, structures functions
A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed).
Consumption
Clothes wears off depending on the action that the character does:
Action | Classification | Consume | Notes | Example: Original time (hours) | 1 action consumes | 3 x action consumes | Notes |
---|---|---|---|---|---|---|---|
Admonish | Light | 0.11% | Per each original hour | 6 | 0.66% | 1.98% | |
Excommunicate | Light | 0.11% | Per each original hour | 6 | 0.66% | 1.98% | |
Study | Light | 0.11% | Per each original hour | 0.00% | 0.00% | Depends on player input | |
Pray | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Investigate | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Sow a field | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Move | Light | 0.11% | Per each original hour | 1.5 | 0.17% | 0.50% | Depends on destination |
Fish | Light | 0.11% | Per each original hour | 3 | 0.33% | 0.99% | |
Initiate | Light | 0.11% | Per each original hour | 2.5 | 0.28% | 0.83% | |
Search Dump | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Search Plants | Light | 0.11% | Per each original hour | 3 | 0.33% | 0.99% | |
Feed Animals | Medium | 0.13% | Per each original hour | 0.00% | 0.00% | (depends on breeding type and alive stock) | |
Gather Animals byproducts | Medium | 0.13% | Per each original hour | 0.00% | 0.00% | (depends on breeding type and alive stock) | |
Clean prisons | Light | 0.11% | Per each original hour | 2.5 | 0.28% | 0.83% | |
Craft | Medium | 0.13% | Per each original hour | 3 | 0.39% | 1.17% | |
Damage structure | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Dig | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Cut wood | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Repair structure | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Upgrade shop inventory | Heavy | 0.15% | Per each original hour | 12 | 1.80% | 5.40% | |
Shovel | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Harvest | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Butchering | Heavy | 0.15% | Per each original hour | 1 | 0.15% | 0.45% | |
Build structure | Heavy | 0.15% | Per each original hour | 0.00% | 0.00% | Depends on player input | |
Upgrade shop level | Heavy | 0.15% | Per each original hour | 0.00% | 0.00% | Depends on player input |
Clothes List
Clothes and items produced in the tailor shop.
Item | Weight (Kg) | Min produced items | Max produced items | Sex | Each slot completes | Shop | Crafting time (hours) | Needed items |
---|---|---|---|---|---|---|---|---|
Boots | 0,8 | 1 | 1 | * | 100% | Tailor | 6 | 4 leather_piece |
Fishing Net | 5 | 1 | 1 | * | 100% | Tailor | 5 | 35 linen_yarn |
Female Hat | 0,1 | 1 | 1 | Female | 100% | Tailor | 4 | 10 cotton_yarn |
Male Hat | 0,1 | 1 | 1 | Male | 100% | Tailor | 4 | 10 cotton_yarn |
Hood | 0,1 | 1 | 1 | * | 100% | Tailor | 4 | 10 wool_yarn |
Hose | 0,2 | 1 | 1 | Male | 100% | Tailor | 4 | 10 linen_yarn |
Hose (Striped) | 0,15 | 1 | 1 | Male | 100% | Tailor | 4 | 12 cotton_yarn |
Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 6 leather_piece |
Strong Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 3 iron_piece, 6 leather_piece |
Mantis | 1 | 1 | 1 | * | 100% | Tailor | 5 | 1 wood_piece, 1 leather_piece |
Mitra | 1 | 1 | 1 | * | 100% | Tailor | 4 | 3 cotton_yarn, 50 silk_yarn |
Noble Robe | 0,18 | 1 | 1 | Female | 100% | Tailor | 4 | 6 cotton_yarn, 10 silk_yarn |
Common Robe | 0,2 | 1 | 1 | * | 100% | Tailor | 4 | 10 wool_yarn, 6 cotton_yarn |
Male Shirt | 0,1 | 1 | 1 | Male | 100% | Tailor | 5 | 10 linen_yarn |
Male Silk Shirt | 0,08 | 1 | 1 | Male | 100% | Tailor | 6 | 20 silk_yarn |
Female Shoes | 0,35 | 1 | 1 | Female | 100% | Tailor | 4 | 3 leather_piece |
Male Shoes | 0,4 | 1 | 1 | Male | 100% | Tailor | 4 | 3 leather_piece |
Bishop Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 silk yarn, 9 wool_yarn, 12 cotton_yarn |
Cardinal Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 silk yarn, 9 wool_yarn, 12 cotton_yarn |
Pope Tunic | 4 | 1 | 1 | * | 100% | Tailor | 9 | 20 silk yarn, 10 wool_yarn, 15 cotton_yarn |
Priest Tunic | 3 | 1 | 1 | * | 100% | Tailor | 6 | 20 silk yarn, 10 cotton_yarn, 12 linen yarn |
Veil | 0,06 | 1 | 1 | Female | 100% | Tailor | 4 | 20 silk_yarn, 6 linen_yarn |
Shirt (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 2 linen yarns |
Trousers (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 3 linen yarns |
Robe (Rags) | 0,02 | 1 | 1 | Female | 100% | Tailor | 3 | 5 linen yarns |