Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Food

From Medieval Europe
Revision as of 21:44, 13 October 2016 by Thekla (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Contents

Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing;
  • Complex: Issued from crafting in the Inn.

Obviously complex food recovery is way greater than simple one.

How to get food

  • You can Fish;
  • You can buy it at the market;
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
  • You can breed animals in Farms;
  • You can cook it in a Inn.

List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

Drinks

To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)

The Intoxication Level

Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.

  • at IL 50, the character is drunk and gets a penalty on attributes;
  • at IL 100, the character passes out for six hours, regardless of constitution (blocking action).

IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.

Drink Energy increase Base IL increase
Beer 4% 5
Mead 10% 11
Wine 14% 16
Brandy 30% 33

Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.

Example 1

  IL: 70
  [time passes without drinking...]
  IL: 50
  [time passes without drinking...]
  IL: 47 => attribute penalties are canceled, the char is no more drunk.

Example 2

  IL: 100 => Char passed out
  [time passes without drinking...]
  IL: 58 => Char is still passed out 
  [time passes without drinking...] => 
  IL: 51 => Char wakes up but has still attributes penalties
  [time passes without drinking...] => 
  48 => attribute penalties are canceled

Example 3

  IL: 90
  [Char drinks x3 Brandy]
  IL: 189 => Char Collapses
  [time passes without drinking...]
  IL: 160 => Char is still passed out

Drunk Status

If the player gets drunk the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points


When the character IL gets under 50 is no more drunk and the penalties will disappear.

Passed out Status

If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.

Personal tools