Food
Contents |
Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing;
- Complex: Issued from crafting in the Inn.
Obviously complex food recovery is way greater than simple one.
How to get food
- You can Fish;
- You can buy it at the market;
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
- You can breed animals in Farms;
- You can cook it in a Inn.
List of all Game Food
Item | Type | Glut restored | Energy restored | Health restored |
---|---|---|---|---|
Bread | Complex | 8% | 0% | 0% |
Cheese | Complex | 50% | 0% | 0% |
Fish | Simple | 12% | 0% | 0% |
Fish soup | Complex | 70% | 0% | 0% |
Honey | Simple | 4% | 0% | 0% |
Meat | Simple | 14% | 0% | 0% |
Meat soup | Complex | 70% | 0% | 0% |
Milk | Simple | 4% | 0% | 0% |
Mulberry | Simple | 2% | 0% | 0% |
Mulberry cake | Complex | 40% | 0% | 0% |
Drinks
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
The Intoxication Level
Intoxication level (IL) represents how much the character is intoxicated by alcohol.
- at IL 50, the character is drunk and gets a penalty on attributes;
- at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.
Drink | Energy increase | Base IL increase |
---|---|---|
Beer | 4% | 5 |
Mead | 10% | 11 |
Wine | 14% | 16 |
Brandy | 30% | 33 |
Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.
Example 1
IL: 70 [time passes without drinking...] IL: 50 [time passes without drinking...] IL: 47 => attribute penalties are canceled, the char is no more drunk.
Example 2
IL: 100 => Char passed out [time passes without drinking...] IL: 58 => Char is still passed out [time passes without drinking...] => IL: 51 => Char wakes up but has still attributes penalties [time passes without drinking...] => 48 => attribute penalties are canceled
Example 3
IL: 90 [Char drinks x3 Brandy] IL: 189 => Char Collapses [time passes without drinking...] IL: 160 => Char is still passed out
Drunk Status
If the player gets drunk the following malus are applied:
Attribute | Malus |
---|---|
Intelligence | -6 points |
Dexterity | -3 points |
Strength | -3 points |
When the character IL gets under 50 is no more drunk and the penalties will disappear.
Passed out Status
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.