Difference between revisions of "Fields"
(→Fields) |
|||
Line 20: | Line 20: | ||
|- | |- | ||
|Non Capital | |Non Capital | ||
− | |||
− | |||
|35 | |35 | ||
+ | |25 | ||
+ | |15 | ||
|} | |} | ||
Revision as of 13:27, 28 June 2013
Contents |
Fields
In a conquered region, it is possible to buy a field from the Castle or from the Small Village. A character may own a maximum of two fields.
Fields availability
Fields availability depends on region type:
Type | Plain | Hills | Mountain |
---|---|---|---|
Capital | 40 | 40 | 40 |
Non Capital | 35 | 25 | 15 |
Costs
Terrain cost depends on:
- Max available terrains
- Free terrains
- Carisma
Fertile Land
By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
Sowing
Once you have purchased your land, you can seed your field. Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
Conditions
- Character has a Hoe equipped
- Character has enough glut and energy
Expected lasting time
2 hours.
Time modifiers
- Character strength
- Bought bonuses: Worker
- Worn clothes
Queue applies?
No.
Required resources
- 14% Glut, 16% Energy
- 1 Fertilizer (drop it in the field storage)
- 1 Seed
- 1 Hoe
Action Effects
- Crops are planted and starts to grow.
Harvesting
Once the crops are grown you can harvest your terrain.
Conditions
- Crops are grown
- Character has enough glut and energy
Expected lasting time
2 hours.
Time modifiers
- Character strength
- Bought bonuses: Worker
- Worn clothes
Queue applies?
No.
Required resources
Action Effects
- Crops are deposited in the terrain storage
- Two seeds are deposited in the terrain storage
Seeds Types
Seed | Produced Items |
---|---|
Wheat Seed | 4 Wheat bags, 10 Hay bales, 2 Wheat seeds |
Medical Herbs Seed | 10 Medical Herbs, 2 Medical Herb seeds |
Cotton Seed | 8 Cotton yarns, 2 Cotton seeds |
Mulberry Seed | 5 Mulberry leaves, 15 Mulberries, 2 Mulberry seed |
Linen Seed | 9 linen yarns, 2 linen seeds |
Flower Seed | 10 flowers, 2 flower seeds |
Climate and Terrain type
There are no limitations on cultivations type, in each region everything can be cultivated. Production however can be affected in a positive or negative way depending on the region climate and terrain type:
Wheat | Cotton | Linen | Medical Herb | Mulberry | Flowers | |||||||||||||
Land Type | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot |
Flat | ,33x | 1x | ,67x | ,33x | ,67x | 1x | ,33x | ,67x | 1x | ,33x | 1x | ,67x | ,16x | ,5x | ,34x | 0,67 | 1 | 0,5 |
Hilly | ,25x | ,75x | .5x | ,25x | .5x | ,75x | ,25x | .5x | ,75x | ,25x | ,75x | .5x | ,25x | ,75x | .5x | 0,5 | 1 | 0,34 |
Mountainous | ,16x | ,5x | ,34x | ,16x | ,34x | ,5x | ,16x | ,34x | ,5x | ,16x | ,5x | ,34x | ,33x | 1x | ,67x | 0,33 | 0,75 | 0,16 |
Increasing Field level
You can work on your Field to increase its level.
Conditions
- Required items are in the field storage
- Character has enough glut and energy
Expected lasting time
80 hours.
Time modifiers
- Character strength
- Bought bonuses: Worker
Queue applies?
No.
Required resources
- 6% Glut, 6% Energy per working hour
- 30 Iron pieces
- 80 Wood pieces
- a Work Hammer
Action Effects
- Fields level is increased to the next level.
Level 2 Field
A level 2 Field enables the Grant functionality. The owner will then be able to assign the following profiles: