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Difference between revisions of "Religious Structure level 2"

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(Action Effects)
(Public Functions)
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It is possible to damage a Religious structure. Functions won't work in a structure with a condition under 30%.
 
It is possible to damage a Religious structure. Functions won't work in a structure with a condition under 30%.
  
=====Conditions=====
+
====Conditions====
  
 
* Structure must be completed
 
* Structure must be completed
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* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.
 
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.
  
=====Expected lasting time=====
+
====Expected lasting time====
  
 
* 4 hours
 
* 4 hours
  
=====Time modifiers=====
+
====Time modifiers====
  
 
* Strenght of player
 
* Strenght of player
 
* Worker Package
 
* Worker Package
  
=====Queue applies?=====
+
====Queue applies?====
 
Yes.
 
Yes.
  
=====Required resources=====
+
====Required resources====
  
 
* 12% Glut, 24% Energy per working session
 
* 12% Glut, 24% Energy per working session
 
* A Pickaxe must be hold
 
* A Pickaxe must be hold
  
=====Action Effects=====
+
====Action Effects====
  
 
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
 
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
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===Repair===
 
===Repair===
  
Conditions
+
====Conditions====
  
 +
* Structure must be damaged
 +
* Character must not be atheist
 +
* Expected lasting time
  
Structure must be damaged
+
====Expected lasting time====
Character must not be atheist
+
Expected lasting time
+
  
 +
4 hours
  
2 hours for Level 4 structures
+
====Time modifiers====
3 hours for Level 3 structures
+
4 hours for Level 2 structures
+
Time modifiers
+
  
 +
* Strenght of player
 +
* Worker Package
  
Strenght of player
+
====Queue applies?====
Bought bonuses (worker)
+
  
Queue applies?
 
 
Yes.
 
Yes.
Required resources
 
  
 +
====Required resources====
  
6 Glut, 12 Energy per hour
 
1 wood, 1 iron in the building inventory
 
A hammer (new item)
 
  
Action Effects
+
* 12% Glut, 24% Energy per working session
 +
* 1 wood piece, 1 iron piece in the structure inventory
 +
* A working hammer musT be hold
  
 +
====Action Effects====
  
Condition will be augmented by 2,5% for each session
+
* Condition will be augmented by 2.5% for each session
If player is of a different religion, his faith level diminishes by 10 for each session
+
* If player is of a different religion, his faith level diminishes by 10 for each session
If player is of a different religion, his AFPs are diminished by 15 for each damage session
+
* If player is of a different religion, his AFPs are diminished by 15 for each damage session
If player is of the same religion, his faith level is increased by 2 for each session
+
* If player is of the same religion, his faith level is increased by 2 for each session
If player is of the same religion, his AFPs are increased by 5 for each session
+
* If player is of the same religion, his AFPs are increased by 5 for each session
  
 
==Private Functions==
 
==Private Functions==

Revision as of 13:56, 7 January 2013

Contents

The Religious Level 2 Structure

The Level 2 structure is the 'child structure' of the Head Quarter.

  • Universal Pagan Community => High Temple (owner: High Priest)
  • Ancient Teological Church => Cardinal Palace (owner: Cardinal)
  • New Order Teological Church => Cardinal Palace (owner: Cardinal)

Wiki-rel-9.jpg

Public Functions

Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

By using this function you can make offers to the structure by depositing some items.

Pray

By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.

Damage

It is possible to damage a Religious structure. Functions won't work in a structure with a condition under 30%.

Conditions

  • Structure must be completed
  • If the character is atheist the structure should be built in the same kingdom of the character
  • If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first.

Expected lasting time

  • 4 hours

Time modifiers

  • Strenght of player
  • Worker Package

Queue applies?

Yes.

Required resources

  • 12% Glut, 24% Energy per working session
  • A Pickaxe must be hold

Action Effects

  • Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
  • Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).
  • If condition < 30%, functions will be unavailable
  • If condition = 0%, the structure is destroyed
  • If player is of the same religion, his faith level diminishes by 15 for each damage session
  • If player is of the same religion, his AFPs are diminished by 25 for each damage session
  • If player is of the different religion, his faith level increases by 2 for each damage session
  • If player is of the different religion, his AFPs are increased by 5 for each damage session

Repair

Conditions

  • Structure must be damaged
  • Character must not be atheist
  • Expected lasting time

Expected lasting time

4 hours

Time modifiers

  • Strenght of player
  • Worker Package

Queue applies?

Yes.

Required resources

  • 12% Glut, 24% Energy per working session
  • 1 wood piece, 1 iron piece in the structure inventory
  • A working hammer musT be hold

Action Effects

  • Condition will be augmented by 2.5% for each session
  • If player is of a different religion, his faith level diminishes by 10 for each session
  • If player is of a different religion, his AFPs are diminished by 15 for each damage session
  • If player is of the same religion, his faith level is increased by 2 for each session
  • If player is of the same religion, his AFPs are increased by 5 for each session

Private Functions

Manage

In this page you can configure some options or complete some actions.

Transfer Faith Points

Level 1, 2, 3 Religious structures can transfer Faith Points to a child structure:

Rel2-b.png

Conditions
  1. Enough Faith points in the controlled structure
Expected lasting time

Action is immediate.

Required resources
  1. X FPs
Cost in Faith Points
   Faith points = 5% of transfered Faith Points
Action Effects

Faith Points are transfered.

Admonish a player

A Cardinal (or equivalent role) will be able to admonish a Church Follower:

Rel2-a.png

Conditions
  1. Enough Faith points in the controlled structure
  2. Faith Level > 85%
  3. Target player is a Church Follower
  4. Target player does not have a running admonishment
Expected Time

About 6 hours.

Time modifiers
  1. Intelligence
  2. Bought bonuses: Worker
Queue applies?

No.

Required resources
  1. 72% Glut, 100% energy
  2. X FPs
  3. One Scroll
Cost in Faith Points
   Faith points = 200 * f ( admonished char AFP level ) ^ 2 

Example: Admonishing a player with Accumulated Faith Point level 1 requires 200 Structure Faith Points (SFP). Action Effects

Effects
  1. Admonished won’t be able to access church structures for six weeks
  2. -100% to FL
  3. -50% to AFP and possible downgrade on Faith Level


Manage Hierarchy

With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built

Assigning

Wiki-rel-3.jpg

Revoking

Wiki-rel-2.jpg

Manage Projects

With this function you will be able to launch the construction of a Level 3 structure. The requirements to succesfully launch a level 3 structure are:

  • 180 bricks, 60 wood, 120 stone, 60 iron
  • 500 hours
  • Required Faith Points
  • The structure must be far at least 1 and max 3 positions from a Level 2 structure
  • The structure must be far at least 2 from another Level 3 structure
  • It is not possible to build a Level 3 structure in a region marked as an ‘Island’.
  • The region must not contain another religious structure (except a Parish Church)
  • The region must not contain completed structures of another Church/Religion


Needed Faith Points

   Needed FPs = f( Approximate Distance from Holy See, church followers)

where distance is:

   Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed

For further details see Building Projects.

Concurrent Build Sites

It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.

In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.

Inventory

You can see what's stored in the structure inventory and take/deposit items.

Rest

The structure owner can rest in the Royal Palace. For further details, see Resting.

Personal tools