Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support
Difference between revisions of "Cure Disease Extended"
From Medieval Europe
(→Conditions) |
|||
Line 19: | Line 19: | ||
* Healer should have at least the Required item, | * Healer should have at least the Required item, | ||
− | '' | + | <div class='note'>Note: The required item and/or the medical kit should be in the Character Inventory and no more in the Structure</div> |
==Action Can be Canceled?== | ==Action Can be Canceled?== |
Revision as of 13:51, 29 June 2016
Contents |
Cure Disease Extended
This Dogma Bonus will power up the abilities got with the Base Bonus:
- Every Religious role will be able to cure diseases;
- Characters can be cured in regions that are far from the Healer's structure;
- Atheists can be cured.
To cure a character, the character will need to click a link Cure Disease that will appear in the following pages:
- List of characters in Region
- Public Profile
Conditions
- Healer's Structure should have enough Faith Points;
- Healed and Healer should be in the same location;
- Healer should have at least 90% Faith;
- Healer should have at least the Required item,
Note: The required item and/or the medical kit should be in the Character Inventory and no more in the Structure
Action Can be Canceled?
Yes by the Healer or the Healed (Unless the Healed is in Prison)
Costs
- 50 FPs
- 20% Energy, 20% Glut
- 1 Required Item, Medical Kit (optional)
Other
- Duration: 2h (Followers) 4h (Atheists)
- Worker Package Applies: Yes
- Action Time is reduced by Healer's Intelligence
Effects
Follower
- Cure Disease
- (optional) Restores character Health to max( current Health, Faith Level) if FL < 75%
- (optional)Restores character Health to 100% if FL >= 75%
Atheist
- Cure Disease
- (optional) Restore character Health to 100%