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Difference between revisions of "Basic Resources"

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(Tools consumption)
(Basic Resources Production Table)
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
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|12%
|20%
+
|24%
 
|0,55
 
|0,55
 
|0,7
 
|0,7
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
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|12%
|20%
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|24%
 
|0,015
 
|0,015
 
|0,04
 
|0,04
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,5
 
|0,5
 
|0,65
 
|0,65
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,35
 
|0,35
 
|0,5
 
|0,5
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|Shovel
 
|Shovel
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,35
 
|0,35
 
|0,5
 
|0,5
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,3
 
|0,3
 
|0,5
 
|0,5
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|Pickaxe
 
|Pickaxe
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,45
 
|0,45
 
|0,6
 
|0,6
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|Fish net
 
|Fish net
 
|3
 
|3
|16%
+
|12%
|20%
+
|24%
 
|0,09
 
|0,09
 
|0,15
 
|0,15
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|Handaxe
 
|Handaxe
 
|3
 
|3
|14%
+
|10%
|16%
+
|20%
 
|0,5
 
|0,5
 
|0,65
 
|0,65

Revision as of 15:32, 3 December 2011

Basic Resources Production Table

Table for resources gathered with the actions: dig, search, chop wood:

Item Needed tool Time (hours) Delta glut Delta energy Range min Range max Strength multiplier Intelligence multiplier Dexterity multiplier Const multiplier Range min Range max Avg production (stats=10)
Iron Pickaxe 3 12% 24% 0,55 0,7 1 0 0 1 11 14 13
Gold Pickaxe 3 12% 24% 0,015 0,04 1 1 0 0 0 1 1
Stone Pickaxe 3 12% 24% 0,5 0,65 1 0 0 1 10 13 12
Coal Pickaxe 3 12% 24% 0,35 0,5 1 0 0 1 7 10 9
Sand Shovel 3 12% 24% 0,35 0,5 1 0 1 0 7 10 9
Salt Pickaxe 3 12% 24% 0,3 0,5 1 0 0 1 6 10 8
Clay Pickaxe 3 12% 24% 0,45 0,6 1 0 0 1 9 12 11
Fish Fish net 3 12% 24% 0,09 0,15 0 1 1 0 2 3 3
Wood Handaxe 3 10% 20% 0,5 0,65 1 0 1 0 10 13 12
Medicinal mushrooms None 3 10% 14% 0,25 0,4 0 1 0 0 3 4 4
Mandragora None 3 10% 14% 0,025 0,04 0 1 0 0 0 0 0

Other actions Table

Action Item Time (Hours) Delta glut Delta Energy
Butchering See Farms See Farms 12% 24%
Feeding animals See Farms See Farms 10% 20%
Gather See Farms See Farms 12% 24%
Harvest See Fields See Fields 10% 20%
Study - 4% per hour 12% per hour
Construct structure - 4% per hour 12% per hour

Tools consumption

Tools wear off in relation to character dexterity:

Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2
Personal tools