Difference between revisions of "Food"
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* You can buy it at the market; | * You can buy it at the market; | ||
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''; | * You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''; | ||
− | * You can breed animals in [[ | + | * You can breed animals in [[Farm]]s; |
* You can cook it in a [[Inn]]. | * You can cook it in a [[Inn]]. | ||
Revision as of 11:00, 21 October 2014
Contents |
Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing;
- Complex: Issued from crafting in the Inn.
Obviously complex food recovery is way greater than simple one.
How to get food
- You can Fish;
- You can buy it at the market;
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
- You can breed animals in Farms;
- You can cook it in a Inn.
List of all Game Food
Item | Type | Glut restored | Energy restored | Health restored |
---|---|---|---|---|
Bread | Complex | 8% | 0% | 0% |
Cheese | Complex | 50% | 0% | 0% |
Fish | Simple | 12% | 0% | 0% |
Fish soup | Complex | 70% | 0% | 0% |
Honey | Simple | 4% | 0% | 0% |
Meat | Simple | 14% | 0% | 0% |
Meat soup | Complex | 70% | 0% | 0% |
Milk | Simple | 4% | 0% | 0% |
Mulberry | Simple | 2% | 0% | 0% |
Mulberry cake | Complex | 40% | 0% | 0% |
Drinks
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
The Intoxication Level
Intoxication level (IL) represents how much the character is intoxicated by alcohol and will range from 1 to 100.
- at IL 50, the character is drunk and gets a penalty on attributes;
- at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
IL is raised by drinks as per the following table:
Drink | Energy increase | Base IL increase |
---|---|---|
Beer | 4% | 5 |
Mead | 10% | 11 |
Wine | 14% | 16 |
Brandy | 30% | 33 |
The Base Intoxication level is then affected by the constitution attribute and a random variable.
Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down 50, the corresponding attribute penalties will be reduced.
Example 1
IL: 70 [time passes without drinking...] IL: 50 [time passes without drinking...] IL: 47 => attribute penalties are canceled, the char is no more drunk.
Example 2
IL: 100 => Char passed out [time passes without drinking...] IL: 58 => Char is still passed out [time passes without drinking...] => IL: 51 => Char wakes up but has still attributes penalties [time passes without drinking...] => 48 => attribute penalties are canceled
Drunk Status
If the player gets drunk the following malus are applied:
Attribute | Malus |
---|---|
Intelligence | -6 points |
Dexterity | -3 points |
Strength | -3 points |
When the character IL gets under 50 is no more drunk and the penalties will disappear.
Passed out Status
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.