Difference between revisions of "En US TrainingGrounds"
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Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. | Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. | ||
− | Example: If a character has strength '''14''', he will be able to attend the course Battle Techniques Level '''15'''. | + | Example: If a character has strength '''14''', he will be able to attend the course '''Battle Techniques''' Level '''15'''. |
− | Training action is in blocks of 3 hours and takes '''3''' glut per hour, and '''5''' energy per hour. | + | Training action is in blocks of '''3''' hours and takes '''3''' glut per hour, and '''5''' energy per hour. |
Canceling a training session will result in the loss of all monies paid. No training hours will be credited. | Canceling a training session will result in the loss of all monies paid. No training hours will be credited. |
Revision as of 00:45, 24 June 2011
Contents |
The Training Grounds
The Training Grounds will have the following public links:
- Donate
- Info
- Train
The Training Grounds will have the following private links:
- Inventory
- Manage
Donate
This function allows characters to donate money or items to the structure.
Info
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.
Train
With a level 1 Training Grounds, three general courses will be available:
- Battle techniques-Power: increases strength
- Battle techniques-Agility: increase dexterity
- Gymnasium: increase constitution
Each course has 20 levels that will raise the related stat to the next higher level than the student's current one.
Example: If a character has strength 14, he will be able to attend the course Battle Techniques Level 15.
Training action is in blocks of 3 hours and takes 3 glut per hour, and 5 energy per hour.
Canceling a training session will result in the loss of all monies paid. No training hours will be credited.
Inventory
The Drill Master will be able to add and withdraw items from structure's storage.
Manage
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. He would be able to:
- Set hourly training costs for citizens and foreigners
- Manage the Training Grounds inventory
The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to keep courses slots available.
Each wooden dummy will provide enough material for 60 hours of training. a Carpenter will be able to produce wooden dummies from wood.
Setting course price
The Drill Master will be able to set the hourly training cost (> 1) for both citizen and foreigners.