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(Main character attributes)
(Inventory)
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= Inventory =  
 
= Inventory =  
From the home page you can view the inventory items owned and worn by the character, you can also equip, use or send objects.  
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The Inventory page displays items owned and worn by the character, you can also equip yourself and use or send objects.
  
== Wear items  ==  
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== To Wear items  ==  
To use an item, simply click on 'location, you'll see a tooltip with the command''''wears. The 'object is worn according to a predetermined algorithm.  
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To use a clothing item, simply click on it. You'll see a tooltip with the command ''wear''. The object is worn according to a predetermined algorithm. On the screen ''inventory'', you can see on the top left corner the attack and defense values (which are influenced by equipment).
  
On the screen 'inventory, you can see the top left of the defense and the values of' attack (which are influenced by 'equipment).  
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  NB: In battle, the damage inflicted and received is also determined by equipped weapons,
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  the strength and energy of the duelists.  
  
  NB: In battle, the damage inflicted and received is also determined by 'wear weapons, the strength and'
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== To Remove items ==
energy of the duelists.  
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To remove worn items, simply click on the human body slot where the item is worn.  
  
== Remove items  ==  
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== To Use Objects ==  
To remove items worn, simply click on the slot of the human body where the 'object is worn.  
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To use an item, simply click on it. You will see a tooltip with the command ''Use''.
  
== Use Objects ==  
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== To Send items ==  
To use an item, simply click on 'location, you'll see a tooltip with the command''U.S.''(if applicable).  
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You can send items or money to other players/characters via a courier.
  
== Send items ==  
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=== Rates ===
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A 10% charge on the sum of money being sent will be applied on each transaction.
  
E 'can send items or money to other characters via a courier.  
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The sum of 0.4 silver coins per item is applied for shipping of other items.
  
=== Rates ===  
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=== Dispatch Time ===  
L 'sending money cost 10% of the amount sent, and takes 2 hours for every 125 pieces of silver. 'S dispatch of other items costs money for each 0.4 shipped with a minimum of money.
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=== Dispatch Time ===  
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When sending money, there is a fixed dispatch time of two hours for every 125 silver coins sent.
The time of delivery, for both money for common objects depends on the location of the sender and the recipient at the time of 'sending, and is directly proportional to the distance of the city of residence of the two subjects. There is an additional penalty of 15 minutes per 50 kg carried.  
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  125 coins => 2 hours
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  251 coins => 4 hours
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For other items, the delivery time taken for the dispatch of both money and other items depends on sender and receiver cities distance. The minimum dispatch time is one hour. An additional penalty of 25 minutes for every 50 kg carried will be applied.
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  milan - genoa with 30 kg => about one hour
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  milan - ganoa with 80 kg => 1h 25 minutes
  
 
=== Notes ===  
 
=== Notes ===  
  
* 'S action is non-blocking, since the objects are sent via courier.  
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* The action is non-blocking, since the items/objects are sent via courier.
* E 'can send items to players located anywhere * E' can send multiple objects, not just a
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* You can send items to players located anywhere in Europe
* You can send items to those in prison, or if you are incarcerated.  
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* You can also send multiple items/objects, not just one.
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* You cannot send items to those who are in prison, or if you are incarcerated.  
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  Each shipment is monitored and recorded, and reports of items between players is analyzed periodically.
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  If you use the same IP for both work or school, please send a message to '''info [at] medieval-europe [dot] eu'''.
 +
 
 +
== Item Weight  ==
  
  '''Note:''' Each shipment is monitored and recorded, and reports of items between players is analyzed periodically.
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The 'inventory' displays the weight of each object.
  If you go out with the same IP as you are at work or school, send a message'''info [at] medieval-europe [dot] eu'''.  
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== Item Weight  ==
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  At the present moment the weight limit check of owned items/objects is not enabled.
In 'inventory shows the weight of each object, when limits on the weight of objects held not enabled.
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Revision as of 11:32, 25 November 2010

Contents

Character Creation

See char Creation

Main character attributes

Energy, Health and Satiety are the main attributes for the mechanics of the game, and are represented by three bars located on the right hand side column.

Energy

It represents the amount of energy the character has left and also denotes the freedom of movement and action that the character has. Each action consumes energy in ME. If you do not have the 'energy demand from' action, then that same action cannot be performed. The 'energy can be recovered by paying money to either sleep in the Tavern or his/your own private home/abode. If he rests at home, the amount of energy recovered 'will depend on the Rest Factor(RF)', which depends on the satiety of the character and the type of home/abode. If you rest at the tavern, the Rest factor value will be random, between two fixed values, and is influenced by both the satiety and constitution.

Satiety

Satiety measures how full the character is and also influences the Rest Factor. If the character is not satiated , the RF will be lower than normal. If the bar is at 0 will the Resting Factor is will also be 0, and this will prevent the character from recovering the lost energy. The satiety decreases for each and every action taken; depending on the difficulty of the task being taken. Also five satiety points are lost each day. If the satiety bar of the player is 0, another 10 satiety points will be deducted each day. If the player's health goes down to 0, the character is removed from the game. The Player/character has the option to go their Town's/City's cathedral and be housed and fed for just a small daily donation.

Health

Indicates how healthy the character is. If the bar is 0, the character is dead. See the section on Death and Life of the character for a detailed account of the effects of death. Health can be recuperated using healing ointments that are produced at the herbalist's shop or eating.

Inventory

The Inventory page displays items owned and worn by the character, you can also equip yourself and use or send objects.

To Wear items

To use a clothing item, simply click on it. You'll see a tooltip with the command wear. The object is worn according to a predetermined algorithm. On the screen inventory, you can see on the top left corner the attack and defense values (which are influenced by equipment).

 NB: In battle, the damage inflicted and received is also determined by equipped weapons, 
 the strength and energy of the duelists. 

To Remove items

To remove worn items, simply click on the human body slot where the item is worn.

To Use Objects

To use an item, simply click on it. You will see a tooltip with the command Use.

To Send items

You can send items or money to other players/characters via a courier.

Rates

A 10% charge on the sum of money being sent will be applied on each transaction.

The sum of 0.4 silver coins per item is applied for shipping of other items.

Dispatch Time

When sending money, there is a fixed dispatch time of two hours for every 125 silver coins sent.

  125 coins => 2 hours
  251 coins => 4 hours

For other items, the delivery time taken for the dispatch of both money and other items depends on sender and receiver cities distance. The minimum dispatch time is one hour. An additional penalty of 25 minutes for every 50 kg carried will be applied.

  milan - genoa with 30 kg => about one hour
  milan - ganoa with 80 kg => 1h 25 minutes

Notes

  • The action is non-blocking, since the items/objects are sent via courier.
  • You can send items to players located anywhere in Europe
  • You can also send multiple items/objects, not just one.
  • You cannot send items to those who are in prison, or if you are incarcerated.
  Each shipment is monitored and recorded, and reports of items between players is analyzed periodically. 
  If you use the same IP for both work or school, please send a message to info [at] medieval-europe [dot] eu. 

Item Weight

The 'inventory' displays the weight of each object.

  At the present moment the weight limit check of owned items/objects is not enabled.
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