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(fixed energy value and add Mulberry cake)
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= Food =
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Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
 
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
  
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|4%
 
|4%
 
|0%
 
|0%
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|}
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= Drinks=
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== Drinking alcoholic beverages ==
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Every time an alcoholic drink is consumed three things can happen:
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* Energy is gained;
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* Energy is gained but some glut is lost;
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* Character becomes tipsy or drunk.
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There are four alcoholic beverages:
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* '''Beer''': The drink that gives more chances to gain energy (cumulative 80%), with a low chance to get tipsy/drunk.
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* '''Wine''': High chances to get tipsy/drunk, lower risk to lose double glut.
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* '''Mead''': A simple swap energy - glut, with a low probability to get tipsy/drunk but with a fixed low swap rate.
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* '''Mulberry Brandy''': Highest chance to lose an important amount of glut.
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== Swapping glut with energy ==
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For each drink there is a chance to gain energy and lose glut depending on a certain swap ratio. The character may gain energy without losing glut, or gain energy but lose glut.
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==Tipsy Status==
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If the player gets tipsy the following malus are applied:
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{|class='hor-minimalist-a'
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|-
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!Attribute
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!Malus
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|-
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|Intelligence
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| -6 points
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|-
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|Dexterity
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| -3 points
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|-
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|Strength
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| -3 points
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|}
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Tipsy status will expire in relation with player constitution.
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    Tipsyness duration (minutes) = 180 +15 * (20-player constitution)
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If the player drinks while tipsy, he can get drunk.
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== Drunk Status ==
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If a player drinks too much can get drunk and being blocked. The duration of the block depends from constitution.
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    Drunkness duration (minutes) = 180 +15 * (20-player constitution)
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== Odds table ==
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{|class='hor-minimalist-a'
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|-
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!Drink
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!Gain Energy
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!Gain Energy, lose Glut
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!Gain Energy, lose Double Glut
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!Get Tipsy/Drunk
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|-
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|Beer
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|Chance: 10%, +6% Energy
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|Chance: 45%, Exchange Ratio: 1:1 (Max +10% Energy)
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|Chance: 35%, Exchange ratio: 1:2 (Max +10% Energy)
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|Chance: 10%
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|-
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|Wine
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|Chance: 10%, +6% Energy
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|Chance: 70%, Exchange Ratio: 1:0.4 (Max +10% Energy)
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|Chance: 0%
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|Chance: 20%
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|-
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|Mead
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|Chance: 0%
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|Chance: 90%, Exchange Ratio: 1:1 (Max +10% Energy)
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|Chance: 0%
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|Chance: 10%
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|-
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|Mulberry Brandy
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|Chance: 10%, +12% Energy
 +
|Chance: 0%
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|Chance: 70%, Exchange Ratio:1:2 (Max +16% Energy)
 +
|Chance: 20%
 
|}
 
|}

Revision as of 16:39, 26 May 2014

Contents

Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut (but also Energy and Health with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing
  • Complex: Issued from crafting in the Inn

Obviously complex food recovery is way greater than simple one.

How to get food

  • You can Fish
  • You can buy it at the market
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%.
  • You can breed animals in Farms
  • You can cook it in a Inn

List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 4% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 4% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 4% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 4% 0%

Drinks

Drinking alcoholic beverages

Every time an alcoholic drink is consumed three things can happen:

  • Energy is gained;
  • Energy is gained but some glut is lost;
  • Character becomes tipsy or drunk.

There are four alcoholic beverages:

  • Beer: The drink that gives more chances to gain energy (cumulative 80%), with a low chance to get tipsy/drunk.
  • Wine: High chances to get tipsy/drunk, lower risk to lose double glut.
  • Mead: A simple swap energy - glut, with a low probability to get tipsy/drunk but with a fixed low swap rate.
  • Mulberry Brandy: Highest chance to lose an important amount of glut.

Swapping glut with energy

For each drink there is a chance to gain energy and lose glut depending on a certain swap ratio. The character may gain energy without losing glut, or gain energy but lose glut.

Tipsy Status

If the player gets tipsy the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points

Tipsy status will expire in relation with player constitution.

   Tipsyness duration (minutes) = 180 +15 * (20-player constitution)

If the player drinks while tipsy, he can get drunk.

Drunk Status

If a player drinks too much can get drunk and being blocked. The duration of the block depends from constitution.

   Drunkness duration (minutes) = 180 +15 * (20-player constitution)

Odds table

Drink Gain Energy Gain Energy, lose Glut Gain Energy, lose Double Glut Get Tipsy/Drunk
Beer Chance: 10%, +6% Energy Chance: 45%, Exchange Ratio: 1:1 (Max +10% Energy) Chance: 35%, Exchange ratio: 1:2 (Max +10% Energy) Chance: 10%
Wine Chance: 10%, +6% Energy Chance: 70%, Exchange Ratio: 1:0.4 (Max +10% Energy) Chance: 0% Chance: 20%
Mead Chance: 0% Chance: 90%, Exchange Ratio: 1:1 (Max +10% Energy) Chance: 0% Chance: 10%
Mulberry Brandy Chance: 10%, +12% Energy Chance: 0% Chance: 70%, Exchange Ratio:1:2 (Max +16% Energy) Chance: 20%
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