Difference between revisions of "Diplomacy"
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===Attacking a Kingdom=== | ===Attacking a Kingdom=== | ||
− | If the attacked Kingdom is | + | If the attacked Kingdom is C, every Kingdom X that: |
* has a DR Kingdom X => Kingdom A = Allied since 72 hours; | * has a DR Kingdom X => Kingdom A = Allied since 72 hours; | ||
− | * has a neutral or hostile relation against Kingdom | + | * has a neutral or hostile relation against Kingdom C |
− | may attack Kingdom | + | may attack Kingdom C. |
− | [File: | + | [File:Diplomacy-1.png] |
===Number of attackers=== | ===Number of attackers=== |
Revision as of 11:30, 28 November 2013
All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”.
Contents |
Changing diplomacy relations
A Regent may be able to manage diplomatic relations towards a Kingdom through the correspondent Royal Palace function.
There are four types of diplomacy relations:
- Hostile: This relation is the worse that two Kingdoms can have. Access to both Kingdom’s territories are denied, commerce relations are stopped, war can be declared.
- Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed.
- Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war.
- Allied: This relation is a strong one. Being allied means following and support the ally in case of war.
Conditions
Conditions to change a diplomacy relation:
- A piece of paper and a wax seal are needed
- The target Kingdom must have a Regent
- The relation must not have been changed in the last 15 days.
Being two-ways, relationship changes do not need to be accepted.
Effects of a diplomatic change status
Changes on War System
Applies to: Conquer Owned Regions, Raids Does not apply to: Revolts, Conquer Independent Regions.
Effects on Declaring War
Only if Diplomatic Relation Kingdom A => Kingdom B is Hostile, Kingdom A can declare war on Kingdom B, but not before 72 hours the Diplomatic Relation has been changed.
Cost logic
Conquers of Owned territories and Raids costs are directly proportional to the army dimension. The king will be able to specify the maximum number of attackers that can participate to the battle.
Cost = f ( max attackers )
It is not possible to specify less than 20 attackers.
Attacking a Kingdom
If the attacked Kingdom is C, every Kingdom X that:
- has a DR Kingdom X => Kingdom A = Allied since 72 hours;
- has a neutral or hostile relation against Kingdom C
may attack Kingdom C.
[File:Diplomacy-1.png]
Number of attackers
The number of attackers participating to a battle will be limited by the Max Attackers Number that the King specified when declaring war. Attackers may be:
- Citizens of attacking Kingdom or allies (max 90% of Max Attackers Number)
- Mercenaries (for at least 30 days) (max 10% of Max Attackers Number)
Example: Kingdom A decides to attack with an army of 70 soldiers and pays the related logistic costs:
- at max 63 citizens of attacking kingdom and allies may join
- at max 7 mercenaries may join
Number of defenders
There are no restrictions on characters that defend.
Mercenaries
A new type of group Mercenaries will be created. Only a member of a group type Mercenary is considered a Mercenary and may join a battle. A member of a mercenary group will be able to fight after 30 days joining the group.
Citizenship has priority on mercenary categorization. If a character is a citizen of the Attacking Kingdom or a citizen of an Ally it will NOT count as a mercenary.