Difference between revisions of "Fields"
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Revision as of 15:11, 5 April 2013
Contents |
Fields
In a conquered region, it is possible to buy a field from the Castle or from the Small Village.
Fields availability
Fields availability depends on region type:
Type | Plain | Hills | Mountain |
---|---|---|---|
Capital | 40 | 40 | 40 |
Non Capital | 15 | 25 | 35 |
Costs
Terrain cost depends on:
- Max available terrains
- Free terrains
- Carisma
Fertile Land
By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
Sowing
Once you have purchased your land, you should purchase a hoe as soon as possible as you will need this to plough your field and sow seeds.
Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
1. To sow a field you should deposit the seeds in the terrain inventory together with a Fertilizer
2. The time it takes to sow your seeds is determined by your strength
3. When you harvest you will get two seed.
Seeds
Seed | Produced Items |
---|---|
Wheat Seed | 4 Wheat bags, 10 Hay bales, 2 Wheat seeds |
Medical Herbs Seed | 10 Medical Herbs, 2 Medical Herb seeds |
Cotton Seed | 8 Cotton yarns, 2 Cotton seeds |
Mulberry Seed | 5 Mulberry leaves, 15 Mulberries, 2 Mulberry seed |
Linen Seed | 9 linen yarns, 2 linen seeds |
Flower Seed | 10 flowers, 2 flower seeds |
Climate and Terrain type
There are no limitations on cultivations type, in each region everything can be cultivated. Production however can be affected in a positive or negative way depending on the region climate and terrain type:
Wheat | Cotton | Linen | Medical Herb | Mulberry | Flowers | |||||||||||||
Land Type | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot | Cold | Mild | Warm/Hot |
Flat | ,33x | 1x | ,67x | ,33x | ,67x | 1x | ,33x | ,67x | 1x | ,33x | 1x | ,67x | ,16x | ,5x | ,34x | 0,67 | 1 | 0,5 |
Hilly | ,25x | ,75x | .5x | ,25x | .5x | ,75x | ,25x | .5x | ,75x | ,25x | ,75x | .5x | ,25x | ,75x | .5x | 0,5 | 1 | 0,34 |
Mountainous | ,16x | ,5x | ,34x | ,16x | ,34x | ,5x | ,16x | ,34x | ,5x | ,16x | ,5x | ,34x | ,33x | 1x | ,67x | 0,33 | 0,75 | 0,16 |
Increasing Field level to 2
You can work on your Field to increase its level to 2.
Conditions
- Required items are in the field storage
- Character has enough glut and energy
Expected lasting time
80 hours.
Time modifiers
- Character strength
- Bought bonuses: Worker
Queue applies?
No.
Required resources
- 6% Glut, 6% Energy per working hour
- 30 Iron pieces
- 80 Wood pieces
- a Work Hammer
Action Effects
- Fields level is increased to 2.