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Difference between revisions of "Attributes"

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(Strength)
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* Dexterity affects the number of some items collected or produced
 
* Dexterity affects the number of some items collected or produced
  
===Constitution===
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=Constitution=
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
  
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* Constitution affects resting time speed
 
* Constitution affects resting time speed
  
===Intelligence===
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=Intelligence=
 
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
 
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
  
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* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
 
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
  
===Charisma===
+
=Charisma=
 
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
 
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
  
 
* A certain carisma level is required to attain a role
 
* A certain carisma level is required to attain a role
 
* Carisma affects selling and buying prices of houses, shops, terrains etc.
 
* Carisma affects selling and buying prices of houses, shops, terrains etc.

Revision as of 19:03, 2 February 2013

A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.

Contents

Strength

Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.

  • Strength is useful in combat
  • Strength affects carrying capacity
  • Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
  • Strength affects the number of some items collected or produced
  • Some equipments needs a certain Strength to be equipped

Strenght can be raised by Studying at the Training Grounds.

Dexterity

  • Dexterity is useful in combat
  • Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
  • Dexterity affects how much a tool is consumed
  • Dexterity affects the number of some items collected or produced

Constitution

Constitution is the physical makeup of a person. A person may be of strong or weak constitution

  • Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering
  • Constitution affects resting time speed

Intelligence

Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.

  • Intelligence is useful in combat
  • Intelligence affects elapsed time for crafting items and other actions (Investigate, Search plants etc)
  • Intelligence affects the chance to find something in the dump
  • A certain level of intelligence is required in order to attain some roles.
  • Intelligence affects the number of some items collected or produced
  • A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level

Charisma

Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see Carisma Modifiers.

  • A certain carisma level is required to attain a role
  • Carisma affects selling and buying prices of houses, shops, terrains etc.
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