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Difference between revisions of "Diseases"

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Revision as of 22:46, 15 October 2016

Characters may get diseases. All diseases has the following characteristics:

Contents

Diseases in ME

In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:

  • Plague
  • (Flu)
  • Bleeding Wound
  • Tipsiness
  • Drunkenness

How a character can 'catch' a disease?

A character may catch a disease for a game mechanic, or from another character.

How a character can be cured from a disease?

Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses.

What happens to a character that is infected with a disease?

Every disease, after some time and until is not cured:

  • Applies effects to a character (for example, some Health Points are taken off);
  • If it's infective, tries to infect other characters.

Some disease effects cannot apply in some circumstances:

Status Apply disease effects Can be infected? Can Infect?
Character is in prison YES YES NO
Character is traveling YES NO NO
Character is being cured NO NO NO
Character is in meditation NO NO NO
Character age is <= 30 NO NO NO
Character is banned YES YES YES
Character is recovering NO YES NO
Character is at sea YES NO NO

Plague

Plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was reported to be the infector. This can be guessed by this post.

A second infection happened in April 1316, caused by Nekro Phoro (see this post.

Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: Plague.png

Attribute Value Description
Level 3 Disease Level (Gravity)
Diffusion 5% Percentage of characters that are in the same regions that are infected
HP malus 10 (10%) How many HP takes away at each check for infection/effect.
Checkinterval Approx 12 hours Interval for infection/effect check.
Cooldown 30 days Days that must pass before catching the disease again from when a character is cured.
Strength malus 5 Malus on str (how many points are subtracted)
Dexterity malus 5 Malus on dex (how many points are subtracted)
Intelligence malus 2 Malus on intel (how many points are subtracted)
Constitution malus 7 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on carisma (how many points are subtracted)
Cured with Violet Potion

Flu

Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: Flu.png

Flu is disabled until further notice
Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 10% Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Approx 12 hours Interval for infection/effect check.
Cooldown 20 days Days that must pass before catching the disease again from when a character is cured.
Strength malus 1 Malus on str (how many points are subtracted)
Dexterity malus 1 Malus on dex (how many points are subtracted)
Intelligence malus 0 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on carisma (how many points are subtracted)
Cured with Mandragora Brew

Bleeding Wound

Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appears on his public profile: Bleedingwound.png


Attribute Value Description
Level 2 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 1 How many HP takes away at each check for infection/effect.
Checkinterval Approx 4 hours Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 2 Malus on str (how many points are subtracted)
Dexterity malus 2 Malus on dex (how many points are subtracted)
Intelligence malus 0 Malus on intel (how many points are subtracted)
Constitution malus 1 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on carisma (how many points are subtracted)
Cured with Surgical Kit

Tipsiness

First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: Tipsiness.png

If a character's intoxication level is increased to 50, Tipsiness kicks in.

The intoxication level will automatically decrease by 3 every 30 minutes.

The effect ends when the character's IL drops below 50.

Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Not applicable Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 3 Malus on str (how many points are subtracted)
Dexterity malus 3 Malus on dex (how many points are subtracted)
Intelligence malus 6 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on carisma (how many points are subtracted)
Cured with None

Drunkenness

Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: Drunkenness.png

If a character's intoxication level is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.

This timeout cannot be canceled.

The intoxication level will also automatically decrease by 3 every 30 minutes during that time.


Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Not applicable Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 3 Malus on str (how many points are subtracted)
Dexterity malus 3 Malus on dex (how many points are subtracted)
Intelligence malus 6 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on carisma (how many points are subtracted)
Cured with None
Special Effects Player collapses for 6 hours
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