Difference between revisions of "Recovering Health"
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=Using Herb and Honey Brew= | =Using Herb and Honey Brew= | ||
− | Herb and Honey Brew is an item crafted by | + | [[Herb and Honey Brew]] is an item crafted by the [[Herbalist]]. |
=Recovering= | =Recovering= | ||
− | When a character loses | + | When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. |
+ | The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''5'''. | ||
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel). | Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel). | ||
Line 98: | Line 99: | ||
==Bleeding Wound== | ==Bleeding Wound== | ||
− | + | At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution. | |
− | + | ||
= Being Healed by a Religious Clergy Member = | = Being Healed by a Religious Clergy Member = | ||
− | + | It is possible for a character to ask a Clergy member to have heal restored. | |
= Purchasing Elixir of Health = | = Purchasing Elixir of Health = |
Revision as of 13:37, 29 June 2016
Contents |
Recovering Health
In Medieval Europe there are three methods to recover health:
- Using Herb and Honey Brew
- By Recovering
- Being Healed by a Religious Clergy Member
- Buying a Elixir of Health
Using Herb and Honey Brew
Herb and Honey Brew is an item crafted by the Herbalist.
Recovering
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. The Character Energy Level will be set to 0 and the Hit Points will be set to 5.
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15% (70% if the battle was a Duel).
Character Constitution | Needed Time (hours) |
---|---|
1 | 24 |
2 | 18,2 |
3 | 15,5 |
4 | 13,8 |
5 | 12,6 |
6 | 11,7 |
7 | 11 |
8 | 10,4 |
9 | 10 |
10 | 9,6 |
11 | 9,2 |
12 | 8,9 |
13 | 8,6 |
14 | 8,4 |
15 | 8,1 |
16 | 7,9 |
17 | 7,7 |
18 | 7,6 |
19 | 7,4 |
20 | 7,2 |
Losing an attribute
A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
Possible damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma
Bleeding Wound
At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
Being Healed by a Religious Clergy Member
It is possible for a character to ask a Clergy member to have heal restored.
Purchasing Elixir of Health
Elixir of Health is a premium bonus that can be purchased for doubloons. He will restore 100% of Health Points.