Difference between revisions of "CharCreation"
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==Kingdom of Birth== | ==Kingdom of Birth== | ||
− | Players will be able to choose a Kingdom where to play | + | Players will be able to choose a Kingdom where to play. |
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==Char Attributes== | ==Char Attributes== | ||
Revision as of 10:11, 21 December 2011
Contents |
Name choice
The choice of the name is very important, and only first names pertaining to the Medieval period are allowed. It is possible to use the automatic name generator but player is also free to enter a brand new one.
Important notes
1. Names that are not in accordance with the historical period will be assessed by the staff
and a request for changing the name will be sent to the those whose name does not comply
to the rules.
2. Names that are clearly not in accordance or aren't appropriate will be changed by the staff
without warning.
Kingdom of Birth
Players will be able to choose a Kingdom where to play.
Char Attributes
When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution and intelligence.
These attribute points will contribute a lot to the game play and the way you play your character.
For this reason, it's very important that you consider the way you allocate these points. Below there is a description about each attribute and how it affects a character.
Important notes
1. A maximum of 40 points can be distributed.
2. The maximum points assignable to an attribute in character creation phase is 15.
3. It is possible to change points distribution after character creation from your profile page for one time only and before the character is 30 days old.
Strength
Strength represents the physical attributes of a character, they will be able to endure more physically daunting tasks with ease, therefore actions which require this strength will have the time taken to completion reduced, for example mining. Strenght is also very important for fight performance.
Dexterity
Dexterity represents the grace and the skill related to physical activity. It may influence the time required to execute an action, the wear factor of a tool, and fight performance.
Charisma
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. It may determine the selling price and purchase of properties. Certain value of charisma are required to access some Government or Church Roles.
Charisma can be affected in a positive or negative way from what is worn. For more details see Carisma Modifiers.
Constitution
Constitution is the physical makeup of a person. A person may be of strong or weak constitution. It influences the health recovery period plus the time needed to regain one's energy back.
Intelligence
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments. It may influence the time required to execute an action and prevent (if it's too low) the execution of some actions.
Roles and attributes
To cover a role, a character will need to satisfy the following requirements:
Role | Requir. Attribute level | Age |
---|---|---|
Priest | Charisma >= 10 | 7 days |
Bishop | Charisma >=12 | 30 days |
Cardinal | Charisma >= 14 | 60 days |
Academy Director | Intelligence >= 12 | 30 days |
Drill Master | Strength >= 12 | 30 days |
Guard Captain | Strength >= 11 | 7 days |
Judge | Charisma >= 12 | 30 days |
Vassal | Charisma >= 14 | 60 days |
King | Charisma >= 16 | 90 days |
Religious Leader | Charisma >= 18 | 120 days |