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(List of all Game Food)
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Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
 
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
  
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] (but also [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Energy| Energy] and [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Health| Health] with food. Food is divided in two main categories:
+
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories:
  
 
* Simple: ''Issued from Fields, Farms or Fishing''
 
* Simple: ''Issued from Fields, Farms or Fishing''

Revision as of 08:56, 19 August 2014

Contents

Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing
  • Complex: Issued from crafting in the Inn

Obviously complex food recovery is way greater than simple one.

How to get food

  • You can Fish
  • You can buy it at the market
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%.
  • You can breed animals in Farms
  • You can cook it in a Inn

List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

Drinks

Drinking alcoholic beverages

Every time an alcoholic drink is consumed three things can happen:

  • Energy is gained;
  • Energy is gained but some glut is lost;
  • Character becomes tipsy or drunk.

There are four alcoholic beverages:

  • Beer: The drink that gives more chances to gain energy (cumulative 80%), with a low chance to get tipsy/drunk.
  • Wine: High chances to get tipsy/drunk, lower risk to lose double glut.
  • Mead: A simple swap energy - glut, with a low probability to get tipsy/drunk but with a fixed low swap rate.
  • Mulberry Brandy: Highest chance to lose an important amount of glut.

Swapping glut with energy

For each drink there is a chance to gain energy and lose glut depending on a certain swap ratio. The character may gain energy without losing glut, or gain energy but lose glut.

Tipsy Status

If the player gets tipsy the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points

Tipsy status will expire in relation with player constitution.

   Tipsyness duration (minutes) = 180 +15 * (20-player constitution)

If the player drinks while tipsy, he can get drunk.

Drunk Status

If a player drinks too much can get drunk and being blocked. The duration of the block depends from constitution.

   Drunkness duration (minutes) = 180 +15 * (20-player constitution)

Odds table

Drink Gain Energy Gain Energy, lose Glut Gain Energy, lose Double Glut Get Tipsy/Drunk
Beer Chance: 10%, +6% Energy Chance: 45%, Exchange Ratio: 1:1 (Max +10% Energy) Chance: 35%, Exchange ratio: 1:2 (Max +10% Energy) Chance: 10%
Wine Chance: 10%, +6% Energy Chance: 70%, Exchange Ratio: 1:0.4 (Max +10% Energy) Chance: 0% Chance: 20%
Mead Chance: 0% Chance: 90%, Exchange Ratio: 1:1 (Max +10% Energy) Chance: 0% Chance: 10%
Mulberry Brandy Chance: 10%, +12% Energy Chance: 0% Chance: 70%, Exchange Ratio:1:2 (Max +16% Energy) Chance: 20%
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