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Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
 
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
  
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] (but also [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Energy| Energy] and [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Health| Health] with food. Food is divided in two main categories:
+
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories:
  
* Simple: ''Issued from Fields, Farms or Fishing''
+
* Simple: ''Issued from Fields, Farms or Fishing'';
* Complex: ''Issued from crafting in the [[Inn]]''
+
* Complex: ''Issued from crafting in the [[Inn]]''.
  
 
Obviously complex food recovery is way greater than simple one.
 
Obviously complex food recovery is way greater than simple one.
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== How to get food ==
 
== How to get food ==
  
* You can [[Fish]]
+
* You can [[Fish]];
* You can buy it at the market
+
* You can buy it at the market;
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''.
+
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%''';
* You can breed animals in [[Farms]]
+
* You can breed animals in [[Farm]]s;
* You can cook it in a [[Inn]]
+
* You can cook it in a [[Inn]].
  
 
== List of all Game Food ==
 
== List of all Game Food ==
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|Complex
 
|Complex
 
|50%
 
|50%
|4%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
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|Complex
 
|Complex
 
|70%
 
|70%
|4%
+
|0%
 
|0%
 
|0%
 
|-  
 
|-  
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|Complex
 
|Complex
 
|70%
 
|70%
|4%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
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|Complex
 
|Complex
 
|40%
 
|40%
|4%
+
|0%
 
|0%
 
|0%
 
|}
 
|}
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= Drinks=  
 
= Drinks=  
  
== Drinking alcoholic beverages ==
+
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
  
Every time an alcoholic drink is consumed three things can happen:
+
==The Intoxication Level==
  
* Energy is gained;
+
Intoxication level (IL) represents how much the character is intoxicated by alcohol.
* Energy is gained but some glut is lost;
+
It ranges from 0 to infinity.
* Character becomes tipsy or drunk.
+
  
There are four alcoholic beverages:
+
* at IL 50, the character is drunk and gets a penalty on attributes;
 +
* at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
  
* '''Beer''': The drink that gives more chances to gain energy (cumulative 80%), with a low chance to get tipsy/drunk.
+
IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2.
  
* '''Wine''': High chances to get tipsy/drunk, lower risk to lose double glut.
+
{|class='hor-minimalist-a'
 +
|-
 +
!Drink
 +
!Energy increase
 +
!Base IL increase
 +
|-
 +
|Beer
 +
|4%
 +
|5
 +
|-
 +
|Mead
 +
|10%
 +
|11
 +
|-
 +
|Wine
 +
|14%
 +
|16
 +
|-
 +
|Brandy
 +
|30%
 +
|33
 +
|-
 +
|}
  
* '''Mead''': A simple swap energy - glut, with a low probability to get tipsy/drunk but with a fixed low swap rate.
+
Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''.
  
* '''Mulberry Brandy''': Highest chance to lose an important amount of glut.
+
'''Example 1'''
  
== Swapping glut with energy ==
+
  IL: 70
 +
  [time passes without drinking...]
 +
  IL: 50
 +
  [time passes without drinking...]
 +
  IL: 47 => attribute penalties are canceled, the char is no more drunk.
  
For each drink there is a chance to gain energy and lose glut depending on a certain swap ratio. The character may gain energy without losing glut, or gain energy but lose glut.
+
'''Example 2'''
  
==Tipsy Status==
+
  IL: 100 => Char passed out
 +
  [time passes without drinking...]
 +
  IL: 58 => Char is still passed out
 +
  [time passes without drinking...] =>
 +
  IL: 51 => Char wakes up but has still attributes penalties
 +
  [time passes without drinking...] =>
 +
  48 => attribute penalties are canceled
  
If the player gets tipsy the following malus are applied:
+
'''Example 3'''
 +
 
 +
  IL: 90
 +
  [Char drinks x3 Brandy]
 +
  IL: 189 => Char Collapses
 +
  [time passes without drinking...]
 +
  IL: 160 => Char is still passed out
 +
 
 +
==Drunk Status==
 +
 
 +
If the player gets drunk the following malus are applied:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|}
 
|}
  
Tipsy status will expire in relation with player constitution.
 
  
    Tipsyness duration (minutes) = 180 +15 * (20-player constitution)
+
When the character IL gets under 50 is no more drunk and the penalties will disappear.
  
If the player drinks while tipsy, he can get drunk.
+
== Passed out Status ==
  
== Drunk Status ==
+
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours.
  
If a player drinks too much can get drunk and being blocked. The duration of the block depends from constitution.
+
[[Category: General Information]]
 
+
    Drunkness duration (minutes) = 180 +15 * (20-player constitution)
+
 
+
== Odds table ==
+
 
+
{|class='hor-minimalist-a'
+
|-
+
!Drink
+
!Gain Energy
+
!Gain Energy, lose Glut
+
!Gain Energy, lose Double Glut
+
!Get Tipsy/Drunk
+
|-
+
|Beer
+
|Chance: 10%, +6% Energy
+
|Chance: 45%, Exchange Ratio: 1:1 (Max +10% Energy)
+
|Chance: 35%, Exchange ratio: 1:2 (Max +10% Energy)
+
|Chance: 10%
+
|-
+
|Wine
+
|Chance: 10%, +6% Energy
+
|Chance: 70%, Exchange Ratio: 1:0.4 (Max +10% Energy)
+
|Chance: 0%
+
|Chance: 20%
+
|-
+
|Mead
+
|Chance: 0%
+
|Chance: 90%, Exchange Ratio: 1:1 (Max +10% Energy)
+
|Chance: 0%
+
|Chance: 10%
+
|-
+
|Mulberry Brandy
+
|Chance: 10%, +12% Energy
+
|Chance: 0%
+
|Chance: 70%, Exchange Ratio:1:2 (Max +16% Energy)
+
|Chance: 20%
+
|}
+

Latest revision as of 21:44, 13 October 2016

Contents

[edit] Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing;
  • Complex: Issued from crafting in the Inn.

Obviously complex food recovery is way greater than simple one.

[edit] How to get food

  • You can Fish;
  • You can buy it at the market;
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
  • You can breed animals in Farms;
  • You can cook it in a Inn.

[edit] List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

[edit] Drinks

To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)

[edit] The Intoxication Level

Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.

  • at IL 50, the character is drunk and gets a penalty on attributes;
  • at IL 100, the character passes out for six hours, regardless of constitution (blocking action).

IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.

Drink Energy increase Base IL increase
Beer 4% 5
Mead 10% 11
Wine 14% 16
Brandy 30% 33

Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.

Example 1

  IL: 70
  [time passes without drinking...]
  IL: 50
  [time passes without drinking...]
  IL: 47 => attribute penalties are canceled, the char is no more drunk.

Example 2

  IL: 100 => Char passed out
  [time passes without drinking...]
  IL: 58 => Char is still passed out 
  [time passes without drinking...] => 
  IL: 51 => Char wakes up but has still attributes penalties
  [time passes without drinking...] => 
  48 => attribute penalties are canceled

Example 3

  IL: 90
  [Char drinks x3 Brandy]
  IL: 189 => Char Collapses
  [time passes without drinking...]
  IL: 160 => Char is still passed out

[edit] Drunk Status

If the player gets drunk the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points


When the character IL gets under 50 is no more drunk and the penalties will disappear.

[edit] Passed out Status

If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.

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