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= Food =
 +
 
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
 
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
  
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] (but also [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Energy| Energy] and [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Health| Health] with food. Food is divided in two main categories:
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You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories:
  
* Simple: ''Issued from Fields, Farms or Fishing''
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* Simple: ''Issued from Fields, Farms or Fishing'';
* Complex: ''Issued from crafting in the [[Inn]]''
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* Complex: ''Issued from crafting in the [[Inn]]''.
  
 
Obviously complex food recovery is way greater than simple one.
 
Obviously complex food recovery is way greater than simple one.
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== How to get food ==
 
== How to get food ==
  
* You can [[Fish]]
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* You can [[Fish]];
* You can buy it at the market
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* You can buy it at the market;
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]]. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''.
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* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%''';
* You can breed animals in [[Farms]]
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* You can breed animals in [[Farm]]s;
* You can cook it in a [[Inn]]
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* You can cook it in a [[Inn]].
  
 
== List of all Game Food ==
 
== List of all Game Food ==
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|Complex
 
|Complex
 
|50%
 
|50%
|10%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
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|0%
 
|0%
 
|-  
 
|-  
|[[Fish Soup]]
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|[[Fish soup]]
 
|Complex
 
|Complex
 
|70%
 
|70%
|10%
+
|0%
 
|0%
 
|0%
 
|-  
 
|-  
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|Complex
 
|Complex
 
|70%
 
|70%
|10%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
|[[Milk]]
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|[[Jug_of_Milk|Milk]]
 
|Simple
 
|Simple
 
|4%
 
|4%
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|Simple
 
|Simple
 
|2%
 
|2%
 +
|0%
 +
|0%
 +
|-
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|[[Mulberry_cake|Mulberry cake]]
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|Complex
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|40%
 
|0%
 
|0%
 
|0%
 
|0%
 
|}
 
|}
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= Drinks=
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To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
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==The Intoxication Level==
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Intoxication level (IL) represents how much the character is intoxicated by alcohol.
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It ranges from 0 to infinity.
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 +
* at IL 50, the character is drunk and gets a penalty on attributes;
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* at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
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IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2.
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{|class='hor-minimalist-a'
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|-
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!Drink
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!Energy increase
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!Base IL increase
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|-
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|Beer
 +
|4%
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|5
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|-
 +
|Mead
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|10%
 +
|11
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|-
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|Wine
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|14%
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|16
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|-
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|Brandy
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|30%
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|33
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|-
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|}
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Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''.
 +
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'''Example 1'''
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  IL: 70
 +
  [time passes without drinking...]
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  IL: 50
 +
  [time passes without drinking...]
 +
  IL: 47 => attribute penalties are canceled, the char is no more drunk.
 +
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'''Example 2'''
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  IL: 100 => Char passed out
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  [time passes without drinking...]
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  IL: 58 => Char is still passed out
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  [time passes without drinking...] =>
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  IL: 51 => Char wakes up but has still attributes penalties
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  [time passes without drinking...] =>
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  48 => attribute penalties are canceled
 +
 +
'''Example 3'''
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  IL: 90
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  [Char drinks x3 Brandy]
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  IL: 189 => Char Collapses
 +
  [time passes without drinking...]
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  IL: 160 => Char is still passed out
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==Drunk Status==
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If the player gets drunk the following malus are applied:
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 +
{|class='hor-minimalist-a'
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|-
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!Attribute
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!Malus
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|-
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|Intelligence
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| -6 points
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|-
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|Dexterity
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| -3 points
 +
|-
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|Strength
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| -3 points
 +
|}
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 +
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When the character IL gets under 50 is no more drunk and the penalties will disappear.
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== Passed out Status ==
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If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours.
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 +
[[Category: General Information]]

Latest revision as of 21:44, 13 October 2016

Contents

[edit] Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing;
  • Complex: Issued from crafting in the Inn.

Obviously complex food recovery is way greater than simple one.

[edit] How to get food

  • You can Fish;
  • You can buy it at the market;
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
  • You can breed animals in Farms;
  • You can cook it in a Inn.

[edit] List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

[edit] Drinks

To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)

[edit] The Intoxication Level

Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.

  • at IL 50, the character is drunk and gets a penalty on attributes;
  • at IL 100, the character passes out for six hours, regardless of constitution (blocking action).

IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.

Drink Energy increase Base IL increase
Beer 4% 5
Mead 10% 11
Wine 14% 16
Brandy 30% 33

Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.

Example 1

  IL: 70
  [time passes without drinking...]
  IL: 50
  [time passes without drinking...]
  IL: 47 => attribute penalties are canceled, the char is no more drunk.

Example 2

  IL: 100 => Char passed out
  [time passes without drinking...]
  IL: 58 => Char is still passed out 
  [time passes without drinking...] => 
  IL: 51 => Char wakes up but has still attributes penalties
  [time passes without drinking...] => 
  48 => attribute penalties are canceled

Example 3

  IL: 90
  [Char drinks x3 Brandy]
  IL: 189 => Char Collapses
  [time passes without drinking...]
  IL: 160 => Char is still passed out

[edit] Drunk Status

If the player gets drunk the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points


When the character IL gets under 50 is no more drunk and the penalties will disappear.

[edit] Passed out Status

If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.

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