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==The Intoxication Level==
 
==The Intoxication Level==
  
Intoxication level (IL) represents how much the character is intoxicated by alcohol and will range from 1 to 100.
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Intoxication level (IL) represents how much the character is intoxicated by alcohol.
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It ranges from 0 to infinity.
  
# at IL 50, the character is drunk and gets a penalty on attributes;
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* at IL 50, the character is drunk and gets a penalty on attributes;
# at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
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* at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
  
 
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IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2.
IL is raised by drinks as per the following table:
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The Base Intoxication level is then affected by the constitution attribute and a random variable.
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Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''.
 
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Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3''' points. If the Intoxication level goes down 50, the corresponding attribute penalties will be reduced.
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'''Example 1'''
 
'''Example 1'''
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   [time passes without drinking...] =>  
 
   [time passes without drinking...] =>  
 
   48 => attribute penalties are canceled
 
   48 => attribute penalties are canceled
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'''Example 3'''
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  IL: 90
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  [Char drinks x3 Brandy]
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  IL: 189 => Char Collapses
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  [time passes without drinking...]
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  IL: 160 => Char is still passed out
  
 
==Drunk Status==
 
==Drunk Status==
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If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours.
 
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours.
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[[Category: General Information]]

Latest revision as of 21:44, 13 October 2016

Contents

[edit] Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing;
  • Complex: Issued from crafting in the Inn.

Obviously complex food recovery is way greater than simple one.

[edit] How to get food

  • You can Fish;
  • You can buy it at the market;
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
  • You can breed animals in Farms;
  • You can cook it in a Inn.

[edit] List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

[edit] Drinks

To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)

[edit] The Intoxication Level

Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.

  • at IL 50, the character is drunk and gets a penalty on attributes;
  • at IL 100, the character passes out for six hours, regardless of constitution (blocking action).

IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.

Drink Energy increase Base IL increase
Beer 4% 5
Mead 10% 11
Wine 14% 16
Brandy 30% 33

Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.

Example 1

  IL: 70
  [time passes without drinking...]
  IL: 50
  [time passes without drinking...]
  IL: 47 => attribute penalties are canceled, the char is no more drunk.

Example 2

  IL: 100 => Char passed out
  [time passes without drinking...]
  IL: 58 => Char is still passed out 
  [time passes without drinking...] => 
  IL: 51 => Char wakes up but has still attributes penalties
  [time passes without drinking...] => 
  48 => attribute penalties are canceled

Example 3

  IL: 90
  [Char drinks x3 Brandy]
  IL: 189 => Char Collapses
  [time passes without drinking...]
  IL: 160 => Char is still passed out

[edit] Drunk Status

If the player gets drunk the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points


When the character IL gets under 50 is no more drunk and the penalties will disappear.

[edit] Passed out Status

If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.

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